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Commit
0d7bfbb2
authored
May 10, 2023
by
BellCodeEditor
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parent
1c7e7e19
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1 changed file
with
16 additions
and
2 deletions
my_Tetris.py
my_Tetris.py
View file @
0d7bfbb2
...
@@ -10,7 +10,10 @@ grid_num_height = 25 # 纵向格子数量
...
@@ -10,7 +10,10 @@ grid_num_height = 25 # 纵向格子数量
FPS
=
30
# 帧率
FPS
=
30
# 帧率
count
=
0
count
=
0
states
=
False
states
=
False
num_list
=
[]
for
i
in
range
(
25
):
num_list
.
append
([
0
]
*
15
)
print
(
num_list
)
# 创建窗口
# 创建窗口
screen
=
pygame
.
display
.
set_mode
((
460
,
500
))
screen
=
pygame
.
display
.
set_mode
((
460
,
500
))
pygame
.
display
.
set_caption
(
"俄罗斯方块"
)
pygame
.
display
.
set_caption
(
"俄罗斯方块"
)
...
@@ -54,6 +57,8 @@ def check(center):
...
@@ -54,6 +57,8 @@ def check(center):
if
cube
[
0
]
<
1
or
cube
[
1
]
<
1
or
cube
[
0
]
>
grid_num_height
\
if
cube
[
0
]
<
1
or
cube
[
1
]
<
1
or
cube
[
0
]
>
grid_num_height
\
or
cube
[
1
]
>
grid_num_width
:
or
cube
[
1
]
>
grid_num_width
:
return
False
return
False
if
num_list
[
cube
[
0
]
-
1
][
cube
[
1
]
-
1
]
!=
0
:
return
False
while
True
:
while
True
:
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
...
@@ -97,7 +102,16 @@ while True:
...
@@ -97,7 +102,16 @@ while True:
center
[
0
]
=
center
[
0
]
+
1
center
[
0
]
=
center
[
0
]
+
1
if
check
(
center
)
==
False
:
if
check
(
center
)
==
False
:
center
[
0
]
=
center
[
0
]
-
1
center
[
0
]
=
center
[
0
]
-
1
states
=
False
states
=
False
for
cube
in
current_pos
:
num_list
[
cube
[
0
]
-
1
][
cube
[
1
]
-
1
]
=
color
for
cube
in
num_list
:
for
cube1
in
cube
:
if
cube1
!=
0
:
pygame
.
draw
.
rect
(
screen
,
cube1
,
(
cube
.
index
(
cube1
)
*
20
-
20
,
num_list
.
index
(
cube
)
*
20
-
20
,
20
,
20
),
0
)
pygame
.
draw
.
rect
(
screen
,
(
255
,
255
,
255
),
(
cube
.
index
(
cube1
)
*
20
-
20
,
num_list
.
index
(
cube
)
*
20
-
20
,
20
,
20
),
1
)
# 将背景图画上去
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
screen
.
blit
(
background
,
(
0
,
0
))
# 计算出所有小方块的行、列位置
# 计算出所有小方块的行、列位置
...
...
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