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Commit
03f31b08
authored
2 years ago
by
BellCodeEditor
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1c7e7e19
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4 changed files
with
101 additions
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119 deletions
0.py
ffv.py
my_Tetris.py
py.py
0.py
0 → 100644
View file @
03f31b08
import
turtle
pen
=
turtle
.
Pen
()
pen
.
fillcolor
(
'green'
)
pen
.
begin_fill
()
pen
.
pencolor
(
"green"
)
for
i
in
range
(
3
):
pen
.
forward
(
100
)
pen
.
left
(
120
)
pen
.
end_fill
()
pen
.
fillcolor
(
'green'
)
pen
.
begin_fill
()
pen
.
penup
()
pen
.
goto
(
-
10
,
-
60
)
pen
.
pendown
()
for
i
in
range
(
3
):
pen
.
forward
(
120
)
pen
.
left
(
120
)
pen
.
end_fill
()
pen
.
fillcolor
(
'green'
)
pen
.
begin_fill
()
pen
.
penup
()
pen
.
goto
(
-
20
,
-
140
)
pen
.
pendown
()
for
i
in
range
(
3
):
pen
.
forward
(
140
)
pen
.
left
(
120
)
pen
.
end_fill
()
pen
.
fillcolor
(
'brown'
)
pen
.
begin_fill
()
pen
.
goto
(
20
,
-
140
)
pen
.
right
(
90
)
pen
.
pencolor
(
'brown'
)
for
i
in
range
(
2
):
pen
.
forward
(
100
)
pen
.
left
(
90
)
pen
.
forward
(
60
)
pen
.
left
(
90
)
pen
.
end_fill
()
pen
.
hideturtle
()
turtle
.
done
()
\ No newline at end of file
This diff is collapsed.
Click to expand it.
ffv.py
0 → 100644
View file @
03f31b08
with
open
(
r'c:\Users\chent\Desktop\小黑子专用.txt'
,
'r'
,
encoding
=
'utf-8'
)
as
xhz
:
text
=
xhz
.
readlines
()
for
i
in
text
:
ma
=
i
.
split
()
nma
=
ma
[
1
:]
print
(
nma
)
for
i
in
nma
:
c
=
c
+
int
(
i
))
print
(
c
)
\ No newline at end of file
This diff is collapsed.
Click to expand it.
my_Tetris.py
View file @
03f31b08
import
pygame
import
turtle
from
pygame
import
locals
pen
=
turtle
.
Pen
()
import
random
for
i
in
range
(
4
):
pen
.
forward
(
100
)
pygame
.
init
()
# 初始化
pen
.
left
(
90
)
score
=
0
pen
.
goto
(
0
,
50
)
grid_size
=
20
# 格子大小
for
i
in
range
(
10
):
grid_num_width
=
15
# 横向格子数量
pen
.
pencolor
(
'red'
)
grid_num_height
=
25
# 纵向格子数量
pen
.
forward
(
5
)
FPS
=
30
# 帧率
pen
.
penup
()
count
=
0
pen
.
forward
(
5
)
states
=
False
pen
.
pendown
()
pen
.
penup
()
# 创建窗口
pen
.
goto
(
50
,
0
)
screen
=
pygame
.
display
.
set_mode
((
460
,
500
))
pen
.
left
(
90
)
pygame
.
display
.
set_caption
(
"俄罗斯方块"
)
pen
.
pendown
()
clock
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
for
i
in
range
(
10
):
# 载入素材
pen
.
forward
(
5
)
background
=
pygame
.
image
.
load
(
'bg.png'
)
pen
.
penup
()
font
=
pygame
.
font
.
Font
(
'STKAITI.TTF'
,
60
)
# 字体
pen
.
forward
(
5
)
pen
.
pendown
()
# 俄罗斯方块所有形状
pen
.
hideturtle
()
O
=
[[(
0
,
0
),
(
0
,
1
),
(
1
,
0
),
(
1
,
1
)]]
I
=
[[(
0
,
-
1
),
(
0
,
0
),
(
0
,
1
),
(
0
,
2
)],
[(
-
1
,
0
),
(
0
,
0
),
(
1
,
0
),
(
2
,
0
)]]
Z
=
[[(
0
,
-
1
),
(
0
,
0
),
(
1
,
0
),
(
1
,
1
)],
[(
-
1
,
0
),
(
0
,
0
),
(
0
,
-
1
),
(
1
,
-
1
)]]
turtle
.
done
()
S
=
[[(
-
1
,
0
),
(
0
,
0
),
(
0
,
1
),
(
1
,
1
)],
\ No newline at end of file
[(
1
,
-
1
),
(
1
,
0
),
(
0
,
0
),
(
0
,
1
)]]
T
=
[[(
0
,
-
1
),
(
0
,
0
),
(
0
,
1
),
(
-
1
,
0
)],
[(
-
1
,
0
),
(
0
,
0
),
(
1
,
0
),
(
0
,
1
)],
[(
0
,
-
1
),
(
0
,
0
),
(
0
,
1
),
(
1
,
0
)],
[(
-
1
,
0
),
(
0
,
0
),
(
1
,
0
),
(
0
,
-
1
)]]
J
=
[[(
-
1
,
0
),
(
0
,
0
),
(
1
,
0
),
(
1
,
-
1
)],
[(
0
,
-
1
),
(
0
,
0
),
(
0
,
1
),
(
-
1
,
-
1
)],
[(
-
1
,
0
),
(
0
,
0
),
(
1
,
0
),
(
-
1
,
1
)],
[(
0
,
-
1
),
(
0
,
0
),
(
0
,
1
),
(
1
,
1
)]]
L
=
[[(
-
1
,
0
),
(
0
,
0
),
(
1
,
0
),
(
1
,
1
)],
[(
0
,
-
1
),
(
0
,
0
),
(
0
,
1
),
(
1
,
-
1
)],
[(
-
1
,
0
),
(
0
,
0
),
(
1
,
0
),
(
-
1
,
-
1
)],
[(
0
,
-
1
),
(
0
,
0
),
(
0
,
1
),
(
-
1
,
1
)]]
shape_list
=
[
I
,
J
,
L
,
O
,
S
,
T
,
Z
]
# 7种类型俄罗斯方块
# 一些RGB颜色
cube_colors
=
[
(
204
,
153
,
153
),
(
102
,
102
,
153
),(
153
,
0
,
102
),
(
255
,
204
,
0
),
(
204
,
0
,
51
),(
255
,
0
,
51
),
(
0
,
102
,
153
),
(
153
,
0
,
51
),
(
204
,
255
,
102
),
(
255
,
153
,
0
)]
def
check
(
center
):
for
cube
in
current_shape
:
cube
=
(
cube
[
0
]
+
center
[
0
],
cube
[
1
]
+
center
[
1
])
# 当前的小方块超出网格的行、列,就返回False
if
cube
[
0
]
<
1
or
cube
[
1
]
<
1
or
cube
[
0
]
>
grid_num_height
\
or
cube
[
1
]
>
grid_num_width
:
return
False
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_LEFT
:
# 向左
center
[
1
]
=
center
[
1
]
-
1
# 左移1列
if
check
(
center
)
==
False
:
center
[
1
]
=
center
[
1
]
+
1
# 右移1列
elif
event
.
key
==
locals
.
K_RIGHT
:
# 向右
center
[
1
]
=
center
[
1
]
+
1
if
check
(
center
)
==
False
:
center
[
1
]
=
center
[
1
]
-
1
elif
event
.
key
==
locals
.
K_DOWN
:
# 向下
center
[
0
]
=
center
[
0
]
+
1
if
check
(
center
)
==
False
:
center
[
0
]
=
center
[
0
]
-
1
elif
event
.
key
==
locals
.
K_UP
:
# 向上键
old_index
=
index
index
+=
1
if
index
>=
len
(
shape
):
index
=
0
current_shape
=
shape
[
index
]
if
check
(
center
)
==
False
:
index
=
old_index
current_shape
=
shape
[
index
]
if
states
==
False
:
states
=
True
center
=
[
2
,
8
]
# 第2行第8列
shape
=
random
.
choice
(
shape_list
)
index
=
random
.
randint
(
0
,
len
(
shape
)
-
1
)
# 随机形状索引
current_shape
=
shape
[
index
]
color
=
random
.
choice
(
cube_colors
)
# 随机选取一种颜色
count
+=
1
if
count
%
FPS
==
0
:
# 降落速度的算式
center
[
0
]
=
center
[
0
]
+
1
if
check
(
center
)
==
False
:
center
[
0
]
=
center
[
0
]
-
1
states
=
False
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
# 计算出所有小方块的行、列位置
current_pos
=
[]
for
cube
in
current_shape
:
pos
=
(
cube
[
0
]
+
center
[
0
],
cube
[
1
]
+
center
[
1
])
current_pos
.
append
(
pos
)
# 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块
for
cube
in
current_pos
:
pygame
.
draw
.
rect
(
screen
,
color
,
(
cube
[
1
]
*
20
-
20
,
cube
[
0
]
*
20
-
20
,
20
,
20
),
0
)
pygame
.
draw
.
rect
(
screen
,
(
255
,
255
,
255
),
(
cube
[
1
]
*
20
-
20
,
cube
[
0
]
*
20
-
20
,
20
,
20
),
1
)
# 得分
text_surface
=
font
.
render
(
str
(
score
),
True
,
(
0
,
0
,
0
))
screen
.
blit
(
text_surface
,
(
350
,
70
))
# 刷新画面
pygame
.
display
.
update
()
clock
.
tick
(
FPS
)
This diff is collapsed.
Click to expand it.
py.py
0 → 100644
View file @
03f31b08
a
=
1
b
=
1
for
i
in
range
(
100
):
a
+
b
=
c
c
+
b
=
a
a
+
c
=
b
print
(
c
)
This diff is collapsed.
Click to expand it.
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