Commit 03c523ad by BellCodeEditor

auto save

parent c9e3776d
Showing with 8 additions and 1 deletions
...@@ -56,7 +56,7 @@ def check(center): ...@@ -56,7 +56,7 @@ def check(center):
if cube[0] < 1 or cube[1] < 1 or cube[0] > grid_num_height \ if cube[0] < 1 or cube[1] < 1 or cube[0] > grid_num_height \
or cube[1] >grid_num_width: or cube[1] >grid_num_width:
return False return False
if [cube[0]-1][cube[1]-1]!=0: if n_list[cube[0]-1][cube[1]-1]!=0:
return False return False
while True: while True:
...@@ -117,6 +117,13 @@ while True: ...@@ -117,6 +117,13 @@ while True:
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0) (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0)
pygame.draw.rect(screen, (255, 255, 255), pygame.draw.rect(screen, (255, 255, 255),
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1) (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1)
for i row in zip(range(1,26),n_list):
for j colors in zip(rang(1,16),row):
if colors !=0:
pygame.draw.rect(screen, colors,
(j * 20-20, i * 20-20, 20, 20), 0)
pygame.draw.rect(screen, (255, 255, 255),
(j* 20-20, i * 20-20, 20, 20), 1)
# 得分 # 得分
text_surface = font.render(str(score), True, (0, 0, 0)) text_surface = font.render(str(score), True, (0, 0, 0))
screen.blit(text_surface, (350,70)) screen.blit(text_surface, (350,70))
......
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