Commit f3eb280d by BellCodeEditor

save project

parent 46e268ae
Showing with 12 additions and 8 deletions
import pygame
import random
from pygame import locals
count=0
pygame.init() # 初始化
score = 0
grid_size = 20 # 格子大小
grid_num_width = 15 # 横向格子数量
grid_num_height = 25 # 纵向格子数量
FPS = 30
state=True
# 创建窗口
screen = pygame.display.set_mode((460, 500))
pygame.display.set_caption("俄罗斯方块")
......@@ -45,11 +45,7 @@ cube_colors = [
(255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153),
(153, 0, 51), (204, 255, 102), (255, 153, 0)]
center = [2, 8] # 第2行第8列
random_shape=random.choice(shape_list)
index=random.randint(0,len(random_shape)-1)
current_shape = random_shape[index]
color=random.choice(cube_colors)
def check(center):
for cube in current_shape:
pos=(cube[0]+center[0],cube[1]+center[1])
......@@ -79,11 +75,19 @@ while True:
if check(center):
index=old_index
current_shape=random_shape[index]
if state:
state=False
center = [2, 8] # 第2行第8列
random_shape=random.choice(shape_list)
index=random.randint(0,len(random_shape)-1)
current_shape = random_shape[index]
color=random.choice(cube_colors)
count+=1
if count%FPS==0:
if count % FPS==0:
center[0]+=1
if check(center):
center[0]-=1
state=True
# 将背景图画上去
screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置
......
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