Commit c7be15d2 by BellCodeEditor

save project

parent de40fb77
Showing with 27 additions and 22 deletions
......@@ -7,9 +7,10 @@ score = 0
grid_size = 20 # 格子大小
grid_num_width = 15 # 横向格子数量
grid_num_height = 25 # 纵向格子数量
FPS = 30
FPS = 30 # 帧率
count = 0
state = False
states = False
# 创建窗口
screen = pygame.display.set_mode((460, 500))
pygame.display.set_caption("俄罗斯方块")
......@@ -46,11 +47,12 @@ cube_colors = [
(255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153),
(153, 0, 51), (204, 255, 102), (255, 153, 0)]
def check(center):
for cube in current_shape:
cube =(cube[0]+center[0],cube[1] + center[1])
if cube[0] < 1 or cube[1] < 1 or cube[0] > grid_num_height or cube[1] > grid_num_width:
cube = (cube[0] + center[0], cube[1] + center[1])
# 当前的小方块超出网格的行、列,就返回False
if cube[0] < 1 or cube[1] < 1 or cube[0] > grid_num_height \
or cube[1] >grid_num_width:
return False
while True:
......@@ -58,20 +60,22 @@ while True:
if event.type == locals.QUIT:
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_LEFT: # 向右
center[1] = center[1]-1
if event.key == locals.K_LEFT: # 向左
center[1] = center[1] - 1 # 左移1列
if check(center) == False:
center[1] = center[1]+1
elif event.key == locals.K_RIGHT: # 向左
center[1] = center[1]+1
center[1] = center[1] + 1 # 右移1列
elif event.key == locals.K_RIGHT: # 向右
center[1] = center[1] + 1
if check(center) == False:
center[1] = center[1]-1
center[1] = center[1] - 1
elif event.key == locals.K_DOWN: # 向下
center[0] = center[0]+1
center[0] = center[0] + 1
if check(center) == False:
center[0] = center[0]-1
elif event.key == locals.K_UP:
center[0] = center[0] - 1
elif event.key == locals.K_UP: # 向上键
old_index = index
index += 1
if index >= len(shape):
......@@ -80,19 +84,20 @@ while True:
if check(center) == False:
index = old_index
current_shape = shape[index]
if states == Flase:
states == True
if states == False:
states = True
center = [2, 8] # 第2行第8列
shape = random.choice(shape_list)
index = random.randint(0,len(shape)-1)
index = random.randint(0, len(shape)-1) # 随机形状索引
current_shape = shape[index]
color = random.choice(cube_colors)
color = random.choice(cube_colors) # 随机选取一种颜色
count += 1
if count% FPS == 0:
if count % FPS == 0: # 降落速度的算式
center[0] = center[0] + 1
if check(center) == False:
center[0] = center[0]-1
states = Flase
center[0] = center[0] - 1
states = False
# 将背景图画上去
screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置
......
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