Commit 865cfeff by BellCodeEditor

save project

parent deb1a6d7
Showing with 15 additions and 45 deletions
import pygame import pygame
from pygame import locals
import random as r import random as r
from pygame import locals
pygame.init() # 初始化 pygame.init() # 初始化
score = 0 score = 0
grid_size = 20 # 格子大小 grid_size = 20 # 格子大小
grid_num_width = 15 # 横向格子数量 grid_num_width = 15 # 横向格子数量
grid_num_height = 25 # 纵向格子数量 grid_num_height = 25 # 纵向格子数量
count = 0
states = False
FPS = 30 FPS = 30
# 创建窗口 # 创建窗口
...@@ -44,60 +42,32 @@ shape_list = [I, J, L, O, S, T, Z] # 7种类型俄罗斯方块 ...@@ -44,60 +42,32 @@ shape_list = [I, J, L, O, S, T, Z] # 7种类型俄罗斯方块
# 一些RGB颜色 # 一些RGB颜色
cube_colors = [ cube_colors = [
(204, 153, 153), (102, 102, 153),(153, 0, 102), (204, 153, 153), (102, 102, 153),(153, 0, 102),
(255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153), (223, 204, 0), (204, 0, 31),(255, 4, 51), (0, 102, 153),
(153, 0, 51), (204, 255, 102), (255, 153, 0)] (153, 0, 51), (254, 255, 102), (255, 153, 0)]
def check(center): center = [2, 8] # 第2行第8列
for cube in current_shape: shape = r.choice(shape_list)
cube = (cube[0] + center[0], cube[1] + center[1]) index = r.randint(0,len(shape)-1)
# 当前的小方块超出网格的行、列,就返回False current_shape = shape[index]
if cube[0] < 1 or cube[1] < 1 or cube[0] > grid_num_height \ color = r.choice(cube_colors)
or cube[1] >grid_num_width:
return False
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_LEFT: # 向左 if event.key == locals.K_RIGHT: # 向右
center[1] = center[1] - 1 # 左移1列 center[1] center[1] + 1
if check(center) == False: if check(center) == False:
center[1] = center[1] + 1 # 右移1列 center[1] = center[1] + 1
elif event.key == locals.K_LEFT: # 向左
elif event.key == locals.K_RIGHT: # 向右 center[1] center[1] + 1
center[1] = center[1] + 1
if check(center) == False: if check(center) == False:
center[1] = center[1] - 1 center[1] = center[1] + 1
elif event.key == locals.K_DOWN: # 向下 elif event.key == locals.K_DOWN: # 向下
center[0] = center[0] + 1 center[0] center[0] + 1
if check(center) == False: if check(center) == False:
center[0] = center[0] - 1 center[0] = center[0] - 1
elif event.key == locals.K_UP: # 向上键
old_index = index
index += 1
if index >= len(shape):
index = 0
current_shape = shape[index]
if check(center) == False:
index = old_index
current_shape = shape[index]
if states == False:
states = True
center = [2, 8] # 第2行第8列
shape = r.choice(shape_list)
index = r.randint(0,len(shape)-1)
current_shape = shape[index]
color = r.choice(cube_colors)
count += 1
if count % FPS == 0:
center[0] = center[0] + 1
if check(center) == False:
center[0] = center[0] - 1
states = False
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置 # 计算出所有小方块的行、列位置
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment