Commit 6cf083dd by BellCodeEditor

save project

parent b4c20de2
Showing with 8 additions and 3 deletions
...@@ -44,12 +44,15 @@ cube_colors = [ ...@@ -44,12 +44,15 @@ cube_colors = [
(204, 153, 153), (102, 102, 153),(153, 0, 102), (204, 153, 153), (102, 102, 153),(153, 0, 102),
(255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153), (255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153),
(153, 0, 51), (204, 255, 102), (255, 153, 0)] (153, 0, 51), (204, 255, 102), (255, 153, 0)]
num_list=[]
for i in range(25):
num_list.append([0]*15)
def check(center): def check(center):
for cube in current_shape: for cube in current_shape:
cube=(cube[0] + center[0], cube[1] + center[1]) cube=(cube[0] + center[0], cube[1] + center[1])
if cube[0]<=1 or cube[1]<1 or cube[0]>25 or cube[1]>15: if cube[0]<1 or cube[1]<1 or cube[0]>grid_num_height or cube[1]>grid_num_width:
return False
if num_list[cube[0]-1][cube[1]-1]!=0:
return False return False
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -91,6 +94,8 @@ while True: ...@@ -91,6 +94,8 @@ while True:
if check(center)==False: if check(center)==False:
center[0]=center[0]-1 center[0]=center[0]-1
states=False states=False
for cube in current_pos:
num_list[cube[0]-1][cube[1]-1]=color
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置 # 计算出所有小方块的行、列位置
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment