Commit 58c0c892 by BellCodeEditor

save project

parent a54c5294
Showing with 11 additions and 8 deletions
...@@ -6,8 +6,9 @@ score = 0 ...@@ -6,8 +6,9 @@ score = 0
grid_size = 20 # 格子大小 grid_size = 20 # 格子大小
grid_num_width = 15 # 横向格子数量 grid_num_width = 15 # 横向格子数量
grid_num_height = 25 # 纵向格子数量 grid_num_height = 25 # 纵向格子数量
FPS = 30 FPS = 7
count = 1
states = False
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((460, 500)) screen = pygame.display.set_mode((460, 500))
pygame.display.set_caption("俄罗斯方块") pygame.display.set_caption("俄罗斯方块")
...@@ -47,12 +48,6 @@ cube_colors = [ ...@@ -47,12 +48,6 @@ cube_colors = [
center = [2, 8] # 第2行第8列 center = [2, 8] # 第2行第8列
current_shape = [(0, -1), (0, 0), (0, 1), (-1, 0)] current_shape = [(0, -1), (0, 0), (0, 1), (-1, 0)]
center = [2,8]
shape = random.choice(shape_list)
index = random.randint(0,len(shape)-1)
current_shape = shape[index]
color = random.choice(cube_colors)
def check(center): def check(center):
for cube in current_shape: for cube in current_shape:
cube = (cube[0] + center[0],cube[1] + center[1]) cube = (cube[0] + center[0],cube[1] + center[1])
...@@ -83,7 +78,15 @@ while True: ...@@ -83,7 +78,15 @@ while True:
if index >= len(shape): if index >= len(shape):
index = 0 index = 0
current_shape = shape[index] current_shape = shape[index]
if center[0] < 25:
center[0] += 1
color = random.choice(cube_colors)
count += 1
if count % Fps == 0:
center[0] = center[0] - 1
states = False
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置 # 计算出所有小方块的行、列位置
......
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