Commit 470c6c2f by BellCodeEditor

save project

parent 4431526c
Showing with 29 additions and 17 deletions
...@@ -7,7 +7,7 @@ score = 0 ...@@ -7,7 +7,7 @@ score = 0
grid_size = 20 # 格子大小 grid_size = 20 # 格子大小
grid_num_width = 15 # 横向格子数量 grid_num_width = 15 # 横向格子数量
grid_num_height = 25 # 纵向格子数量 grid_num_height = 25 # 纵向格子数量
FPS = 60 FPS = 30
count=0 count=0
# 创建窗口 # 创建窗口
...@@ -63,26 +63,38 @@ while True: ...@@ -63,26 +63,38 @@ while True:
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT: # 向右 if event.key == locals.K_RIGHT: # 向右
center[1] += 2 center[1] += 1
if check(center)==False:
center[1] -= 1
elif event.key == locals.K_LEFT: # 向左 elif event.key == locals.K_LEFT: # 向左
center[1] -= 2 center[1] -= 1
if check(center)==False:
center[1] += 1
elif event.key == locals.K_DOWN: # 向下 elif event.key == locals.K_DOWN: # 向下
center[0] += 2 center[0] += 1
if check(center)==False:
center[0] -= 1
elif event.key == locals.K_UP: elif event.key == locals.K_UP:
center[0] -= 2 new_index=index
index+=1
if index>=len(shape):
index=0
current_shape=shape[index]
if check(center)==False:
index=new_index
current_shape=shape[index]
count+=1
shape = random.choice(shape_list) if count%FPS==0:
index=random.randint(0,len(shape)-1) center[0] +=1
current_shape=shape[index] if check(center)==False:
color=random.choice(cube_colors) center[0] -= 1
if center[0]==24:
center = [2, 8]
shape = random.choice(shape_list)
index=random.randint(0,len(shape)-1)
current_shape=shape[index]
# 将背景图画上去 # 将背景图画上去
......
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