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Commit 3b2da7d2 authored 3 years ago by BellCodeEditor's avatar BellCodeEditor
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parent a03d7271
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Showing with 5 additions and 17 deletions
  • my_Tetris.py
my_Tetris.py
View file @ 3b2da7d2
...@@ -8,8 +8,6 @@ grid_size = 20 # 格子大小 ...@@ -8,8 +8,6 @@ grid_size = 20 # 格子大小
grid_num_width = 15 # 横向格子数量 grid_num_width = 15 # 横向格子数量
grid_num_height = 25 # 纵向格子数量 grid_num_height = 25 # 纵向格子数量
FPS = 30 FPS = 30
count=0
states=False
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((460, 500)) screen = pygame.display.set_mode((460, 500))
...@@ -47,7 +45,11 @@ cube_colors = [ ...@@ -47,7 +45,11 @@ cube_colors = [
(255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153), (255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153),
(153, 0, 51), (204, 255, 102), (255, 153, 0)] (153, 0, 51), (204, 255, 102), (255, 153, 0)]
center = [2, 8] # 第2行第8列
shape=random.choice(shape_list)
index=random.randint(0,len(shape)-1)
current_shape=shape[index]
color=random.choice(cube_colors)
def check(center): def check(center):
for cube in current_shape: for cube in current_shape:
...@@ -57,7 +59,6 @@ def check(center): ...@@ -57,7 +59,6 @@ def check(center):
return True return True
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
...@@ -85,19 +86,6 @@ while True: ...@@ -85,19 +86,6 @@ while True:
index=old_index index=old_index
current_shape=shape[index] current_shape=shape[index]
if states==False:
center = [2, 8] # 第2行第8列
shape=random.choice(shape_list)
index=random.randint(0,len(shape)-1)
current_shape=shape[index]
color=random.choice(cube_colors)
states=True
count+=1
if count%FPS==0:
center[0]+=1
if check(center):
center[0]-=1
states=False
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置 # 计算出所有小方块的行、列位置
......
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