Commit 0bf62bf6 by BellCodeEditor

save project

parent 3b2da7d2
Showing with 24 additions and 0 deletions
......@@ -8,6 +8,9 @@ grid_size = 20 # 格子大小
grid_num_width = 15 # 横向格子数量
grid_num_height = 25 # 纵向格子数量
FPS = 30
count=0
states=False
# 创建窗口
screen = pygame.display.set_mode((460, 500))
......@@ -44,6 +47,9 @@ cube_colors = [
(204, 153, 153), (102, 102, 153),(153, 0, 102),
(255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153),
(153, 0, 51), (204, 255, 102), (255, 153, 0)]
num_list=[]
for i in range(25):
num_list.append([0]*15)
center = [2, 8] # 第2行第8列
shape=random.choice(shape_list)
......@@ -57,6 +63,8 @@ def check(center):
if cube[0]<1 or cube[1]<1 or cube[0]>grid_num_height \
or cube[1]>grid_num_width:
return True
if num_list[cube[0]-1][cube[1]-1]!=0:
return True
while True:
for event in pygame.event.get():
......@@ -85,6 +93,22 @@ while True:
if check(center):
index=old_index
current_shape=shape[index]
if states==False:
states=True
center = [2, 8] # 第2行第8列
shape=random.choice(shape_list)
index=random.randint(0,len(shape)-1)
current_shape=shape[index]
color=random.choice(cube_colors)
count+=1
if count%FPS==0:
center[0]+=1
if check(center):
center[0]-=1
states=False
for cube in current_pos:
num_list[cube[0]-1][cube[1]-1]=color
# 将背景图画上去
screen.blit(background, (0, 0))
......
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