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Commit
fb4beb9c
authored
Feb 19, 2022
by
BellCodeEditor
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parent
556e73ca
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1 changed file
with
18 additions
and
7 deletions
my_Tetris.py
my_Tetris.py
View file @
fb4beb9c
...
...
@@ -7,7 +7,9 @@ score = 0
grid_size
=
20
# 格子大小
grid_num_width
=
15
# 横向格子数量
grid_num_height
=
25
# 纵向格子数量
FPS
=
30
FPS
=
30
# 帧率
count
=
0
states
=
False
# 创建窗口
screen
=
pygame
.
display
.
set_mode
((
460
,
500
))
...
...
@@ -45,12 +47,6 @@ cube_colors = [
(
255
,
204
,
0
),
(
204
,
0
,
51
),(
255
,
0
,
51
),
(
0
,
102
,
153
),
(
153
,
0
,
51
),
(
204
,
255
,
102
),
(
255
,
153
,
0
)]
center
=
[
2
,
8
]
# 第2行第8列
shape
=
random
.
choice
(
shape_list
)
index
=
random
.
randint
(
0
,
len
(
shape
)
-
1
)
# 随机形状索引
current_shape
=
shape
[
index
]
color
=
random
.
choice
(
cube_colors
)
def
check
(
center
):
for
cube
in
current_shape
:
cube
=
(
cube
[
0
]
+
center
[
0
],
cube
[
1
]
+
center
[
1
])
...
...
@@ -78,6 +74,7 @@ while True:
center
[
0
]
=
center
[
0
]
+
1
if
check
(
center
)
==
False
:
center
[
0
]
=
center
[
0
]
-
1
elif
event
.
key
==
locals
.
K_UP
:
# 向上键
old_index
=
index
index
+=
1
...
...
@@ -88,6 +85,19 @@ while True:
index
=
old_index
current_shape
=
shape
[
index
]
if
states
==
False
:
states
=
True
center
=
[
2
,
8
]
# 第2行第8列
shape
=
random
.
choice
(
shape_list
)
index
=
random
.
randint
(
0
,
len
(
shape
)
-
1
)
# 随机形状索引
current_shape
=
shape
[
index
]
color
=
random
.
choice
(
cube_colors
)
# 随机选取一种颜色
count
+=
1
if
count
%
FPS
==
0
:
# 降落速度的算式
center
[
0
]
=
center
[
0
]
+
1
if
check
(
center
)
==
False
:
center
[
0
]
=
center
[
0
]
-
1
states
=
False
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
# 计算出所有小方块的行、列位置
...
...
@@ -107,3 +117,4 @@ while True:
# 刷新画面
pygame
.
display
.
update
()
clock
.
tick
(
FPS
)
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