Commit f9509f29 by BellCodeEditor

save project

parent 2889bdfa
Showing with 37 additions and 32 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random import random
num_list = []
for i in range(25):
num_list.append([0] * 15)
pygame.init() # 初始化 pygame.init() # 初始化
score = 0 score = 0
grid_size = 20 # 格子大小 grid_size = 20 # 格子大小
grid_num_width = 15 # 横向格子数量 grid_num_width = 15 # 横向格子数量
grid_num_height = 25 # 纵向格子数量 grid_num_height = 25 # 纵向格子数量
FPS = 30 FPS = 30 # 帧率
count = 0
states = False
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((460, 500)) screen = pygame.display.set_mode((460, 500))
...@@ -43,70 +42,69 @@ L = [[(-1, 0), (0, 0), (1, 0), (1, 1)], ...@@ -43,70 +42,69 @@ L = [[(-1, 0), (0, 0), (1, 0), (1, 1)],
shape_list = [I, J, L, O, S, T, Z] # 7种类型俄罗斯方块 shape_list = [I, J, L, O, S, T, Z] # 7种类型俄罗斯方块
# 一些RGB颜色 # 一些RGB颜色
cube_colors = [ cube_colors = [
(204, 153, 153), (102, 102, 153),(153, 0, 102), (204, 153, 153), (102, 102, 153),(153, 0, 102),
(255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153), (255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153),
(153, 0, 51), (204, 255, 102), (255, 153, 0)] (153, 0, 51), (204, 255, 102), (255, 153, 0)]
color = random.choice(cube_colors) num_list = []
center = [2, 8] for i in range(25):
shape = random.choice(shape_list) num_list.append([0]*15)
index = random.randint(0,len(shape)-1) # 第2行第8列
current_shape = shape[index]
def check(center): def check(center):
for cube in current_shape: for cube in current_shape:
cube = (cube[0] + center[0] , cube[1] + center[1]) cube = (cube[0] + center[0], cube[1] + center[1])
if cube[0] < 1 or cube [1] < 1 or cube[0] > grid_num_height \ # 当前的小方块超出网格的行、列,就返回False
or cube[1] >grid_num_width: if cube[0] < 1 or cube[1] < 1 or cube[0] > grid_num_height \
or cube[1] >grid_num_width:
return False return False
if num_list[cube[0]-1][cube[1]-1] != 0: if num_list[cube[0]-1][cube[1]-1] != 0:
return False return False
states = False
count = 0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_LEFT:
center[1] = center[1] - 1
if check(center) == False:
center[1] = center[1] + 1
if event.key == locals.K_RIGHT: # 向右 if event.key == locals.K_RIGHT: # 向右
center[1] = center[1] + 1 center[1] = center[1] + 1
if check(center) == False: if check(center) == False:
center[1] = center[1] - 1 center[1] = center[1] - 1
elif event.key == locals.K_LEFT: # 向左
center[1] = center[1] - 1
if check(center) == False:
center[1] = center[1] + 1
elif event.key == locals.K_DOWN: # 向下 elif event.key == locals.K_DOWN: # 向下
if center[0] < 25: center[0] = center[0] + 1
center[0] += 1 if check(center) == False:
center[0] = center[0] - 1
elif event.key == locals.K_UP: elif event.key == locals.K_UP:
old_index = index old_index = index
index += 1 index += 1
if index >= len(shape): if index >= len(shape):
index = 0 index = 0
current_shape = shape[index] current_shape = shape[index]
if check(center) == False: if check(center) == False:
index = old_index index = old_index
current_shape = shape[index] current_shape = shape[index]
if states == False: if states == False:
states = True states = True
center = [2,8] center = [2, 8] # 第2行第8列
color = random.choice(cube_colors)
shape = random.choice(shape_list) shape = random.choice(shape_list)
index = random.randint(0,len(shape)-1) index = random.randint(0,len(shape)-1)
current_shape = shape[index] current_shape = shape[index]
color = random.choice(cube_colors)
count += 1 count += 1
if count & FPS == 0: if count % FPS == 0:
center[0] = center[0] + 1 center[0] = center[0] + 1
if check(center) == False: if check(center) == False:
center[0] =center[0] - 1 center[0] = center[0] - 1
states =False states = False
for cube in current_pos: for cube in current_pos:
num_list[cube[0]-1][cube[1]-1] = color num_list[cube[0]-1][cube[1]-1] = color
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置 # 计算出所有小方块的行、列位置
...@@ -115,12 +113,19 @@ while True: ...@@ -115,12 +113,19 @@ while True:
pos = (cube[0] + center[0], cube[1] + center[1]) pos = (cube[0] + center[0], cube[1] + center[1])
current_pos.append(pos) current_pos.append(pos)
# 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块 # 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块
for cube in current_pos: for cube in current_pos:
pygame.draw.rect(screen, color, pygame.draw.rect(screen, color,
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0) (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0)
pygame.draw.rect(screen, (255, 255, 255), pygame.draw.rect(screen, (255, 255, 255),
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1) (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1)
# 得分 for i,row in zip(range(1,26),num_list):
for j,colors in zip(range(1,16), row):
if colors != 0:
pygame.draw.rect(screen,colors,
(j*20-20,i*20-20,20,20))
pygame.draw.rect(screen,(255,255,255),
(j*20-20,i*20-20,20,20),1)
text_surface = font.render(str(score), True, (0, 0, 0)) text_surface = font.render(str(score), True, (0, 0, 0))
screen.blit(text_surface, (350,70)) screen.blit(text_surface, (350,70))
# 刷新画面 # 刷新画面
......
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