Commit f31dd8b9 by BellCodeEditor

save project

parent 9637ec72
Showing with 57 additions and 11 deletions
import pygame
from pygame import locals
import random
pygame.init() # 初始化
score = 0
grid_size = 20 # 格子大小
grid_num_width = 15 # 横向格子数量
grid_num_height = 25 # 纵向格子数量
FPS = 30
count=0
states=False
# 创建窗口
screen = pygame.display.set_mode((460, 500))
pygame.display.set_caption("俄罗斯方块")
......@@ -38,24 +40,28 @@ L = [[(-1, 0), (0, 0), (1, 0), (1, 1)],
[(0, -1), (0, 0), (0, 1), (-1, 1)]]
shape_list = [I, J, L, O, S, T, Z] # 7种类型俄罗斯方块
# 一些RGB颜色
cube_colors = [
(204, 153, 153), (102, 102, 153),(153, 0, 102),
(255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153),
(153, 0, 51), (204, 255, 102), (255, 153, 0)]
color=random.choice(cube_colors)
center = [2, 8] # 第2行第8列
current_shape = [(0, -1), (0, 0), (0, 1), (-1, 0)]
current_x=random.choice(shape_list)
ID=random.randint(0,len(current_x)-1)
current_shape=current_x[ID]
# 第2行第8列
current_shape = []
current_pos = []
states=False
count=0
num_list=[]
for i in range(25):
num_list.append([0]*15)
def check(cent):
for cube in current_shape:
cube=(cube[0]+center[0],cube[1]+center[1])
cube=(cube[0]+cent[0],cube[1]+cent[1])
if cube[0]<1 or cube[1]<1 or cube[0]>grid_num_height or cube[1]>grid_num_width:
return False
if num_list[cube[0]-1][cube[1]-1]!=0:
return False
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -69,19 +75,51 @@ while True:
center[1] -= 1
if check(center)==False:
center[1] += 1
elif event.key == locals.K_DOWN: # 向
elif event.key == locals.K_DOWN: # 向
center[0] += 1
if check(center)==False:
center[0] -= 1
states=False
elif event.key == locals.K_UP:
old_ID=ID
ID+=1
if ID>=len(current_x):
ID=0
current_shape=current_x[ID]
if check(center) == False:
if check(center)==False:
ID=old_ID
current_shape=current_x[ID]
if states==False:
for cube in current_pos:
num_list[cube[0]-1][cube[1]-1]=color
states=True
center=[2,8]
color= random.choice(cube_colors)
current_x=random.choice(shape_list)
ID=random.randint(0,len(current_x)-1)
current_shape=current_x[ID]
count+=1
if count%FPS==0:
center[0]+=1
if check(center)==False:
center[0]-=1
states=False
new_list=[]
for i in range(25):
new_list.append([0]*15)
new_index=24
for i in range(24,-1,-1):
n_full=True
for j in num_list[i]:
if j==0:
n_full=False
if n_full==False:
new_list[new_index]=num_list[i]
new_index-=1
else:
score+=1
num_list=new_list
# 将背景图画上去
screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置
......@@ -89,12 +127,20 @@ while True:
for cube in current_shape:
pos = (cube[0] + center[0], cube[1] + center[1])
current_pos.append(pos)
# 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块
for cube in current_pos:
pygame.draw.rect(screen, color,
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0)
pygame.draw.rect(screen, (255, 255, 255),
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1)
for i ,row in zip(range(1,26),num_list):
for j ,colors in zip(range(1,16),row):
if colors!=0:
pygame.draw.rect(screen, colors,
(j * 20-20, i * 20-20, 20, 20), 0)
pygame.draw.rect(screen, (255, 255, 255),
(j * 20-20, i * 20-20, 20, 20), 1)
# 得分
text_surface = font.render(str(score), True, (0, 0, 0))
screen.blit(text_surface, (350,70))
......
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