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Commit
f31dd8b9
authored
Aug 26, 2023
by
BellCodeEditor
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my_Tetris.py
my_Tetris.py
View file @
f31dd8b9
import
pygame
import
pygame
from
pygame
import
locals
from
pygame
import
locals
import
random
import
random
pygame
.
init
()
# 初始化
pygame
.
init
()
# 初始化
score
=
0
score
=
0
grid_size
=
20
# 格子大小
grid_size
=
20
# 格子大小
grid_num_width
=
15
# 横向格子数量
grid_num_width
=
15
# 横向格子数量
grid_num_height
=
25
# 纵向格子数量
grid_num_height
=
25
# 纵向格子数量
FPS
=
30
FPS
=
30
count
=
0
states
=
False
# 创建窗口
# 创建窗口
screen
=
pygame
.
display
.
set_mode
((
460
,
500
))
screen
=
pygame
.
display
.
set_mode
((
460
,
500
))
pygame
.
display
.
set_caption
(
"俄罗斯方块"
)
pygame
.
display
.
set_caption
(
"俄罗斯方块"
)
...
@@ -38,66 +40,110 @@ L = [[(-1, 0), (0, 0), (1, 0), (1, 1)],
...
@@ -38,66 +40,110 @@ L = [[(-1, 0), (0, 0), (1, 0), (1, 1)],
[(
0
,
-
1
),
(
0
,
0
),
(
0
,
1
),
(
-
1
,
1
)]]
[(
0
,
-
1
),
(
0
,
0
),
(
0
,
1
),
(
-
1
,
1
)]]
shape_list
=
[
I
,
J
,
L
,
O
,
S
,
T
,
Z
]
# 7种类型俄罗斯方块
shape_list
=
[
I
,
J
,
L
,
O
,
S
,
T
,
Z
]
# 7种类型俄罗斯方块
# 一些RGB颜色
# 一些RGB颜色
cube_colors
=
[
cube_colors
=
[
(
204
,
153
,
153
),
(
102
,
102
,
153
),(
153
,
0
,
102
),
(
204
,
153
,
153
),
(
102
,
102
,
153
),(
153
,
0
,
102
),
(
255
,
204
,
0
),
(
204
,
0
,
51
),(
255
,
0
,
51
),
(
0
,
102
,
153
),
(
255
,
204
,
0
),
(
204
,
0
,
51
),(
255
,
0
,
51
),
(
0
,
102
,
153
),
(
153
,
0
,
51
),
(
204
,
255
,
102
),
(
255
,
153
,
0
)]
(
153
,
0
,
51
),
(
204
,
255
,
102
),
(
255
,
153
,
0
)]
color
=
random
.
choice
(
cube_colors
)
# 第2行第8列
center
=
[
2
,
8
]
# 第2行第8列
current_shape
=
[]
current_shape
=
[(
0
,
-
1
),
(
0
,
0
),
(
0
,
1
),
(
-
1
,
0
)]
current_pos
=
[]
current_x
=
random
.
choice
(
shape_list
)
states
=
False
ID
=
random
.
randint
(
0
,
len
(
current_x
)
-
1
)
count
=
0
current_shape
=
current_x
[
ID
]
num_list
=
[]
for
i
in
range
(
25
):
num_list
.
append
([
0
]
*
15
)
def
check
(
cent
):
def
check
(
cent
):
for
cube
in
current_shape
:
for
cube
in
current_shape
:
cube
=
(
cube
[
0
]
+
cent
er
[
0
],
cube
[
1
]
+
center
[
1
])
cube
=
(
cube
[
0
]
+
cent
[
0
],
cube
[
1
]
+
cent
[
1
])
if
cube
[
0
]
<
1
or
cube
[
1
]
<
1
or
cube
[
0
]
>
grid_num_height
or
cube
[
1
]
>
grid_num_width
:
if
cube
[
0
]
<
1
or
cube
[
1
]
<
1
or
cube
[
0
]
>
grid_num_height
or
cube
[
1
]
>
grid_num_width
:
return
False
return
False
if
num_list
[
cube
[
0
]
-
1
][
cube
[
1
]
-
1
]
!=
0
:
return
False
while
True
:
while
True
:
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
if
event
.
type
==
locals
.
QUIT
:
exit
()
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_RIGHT
:
# 向右
if
event
.
key
==
locals
.
K_RIGHT
:
# 向右
center
[
1
]
+=
1
center
[
1
]
+=
1
if
check
(
center
)
==
False
:
if
check
(
center
)
==
False
:
center
[
1
]
-=
1
center
[
1
]
-=
1
elif
event
.
key
==
locals
.
K_LEFT
:
# 向左
elif
event
.
key
==
locals
.
K_LEFT
:
# 向左
center
[
1
]
-=
1
center
[
1
]
-=
1
if
check
(
center
)
==
False
:
if
check
(
center
)
==
False
:
center
[
1
]
+=
1
center
[
1
]
+=
1
elif
event
.
key
==
locals
.
K_DOWN
:
# 向
elif
event
.
key
==
locals
.
K_DOWN
:
# 向
下
center
[
0
]
+=
1
center
[
0
]
+=
1
if
check
(
center
)
==
False
:
if
check
(
center
)
==
False
:
center
[
0
]
-=
1
center
[
0
]
-=
1
states
=
False
elif
event
.
key
==
locals
.
K_UP
:
elif
event
.
key
==
locals
.
K_UP
:
old_ID
=
ID
old_ID
=
ID
ID
+=
1
ID
+=
1
if
ID
>=
len
(
current_x
):
if
ID
>=
len
(
current_x
):
ID
=
0
ID
=
0
current_shape
=
current_x
[
ID
]
current_shape
=
current_x
[
ID
]
if
check
(
center
)
==
False
:
if
check
(
center
)
==
False
:
ID
=
old_ID
ID
=
old_ID
current_shape
=
current_x
[
ID
]
current_shape
=
current_x
[
ID
]
# 将背景图画上去
if
states
==
False
:
screen
.
blit
(
background
,
(
0
,
0
))
# 计算出所有小方块的行、列位置
current_pos
=
[]
for
cube
in
current_shape
:
pos
=
(
cube
[
0
]
+
center
[
0
],
cube
[
1
]
+
center
[
1
])
current_pos
.
append
(
pos
)
# 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块
for
cube
in
current_pos
:
for
cube
in
current_pos
:
pygame
.
draw
.
rect
(
screen
,
color
,
num_list
[
cube
[
0
]
-
1
][
cube
[
1
]
-
1
]
=
color
(
cube
[
1
]
*
20
-
20
,
cube
[
0
]
*
20
-
20
,
20
,
20
),
0
)
states
=
True
pygame
.
draw
.
rect
(
screen
,
(
255
,
255
,
255
),
center
=
[
2
,
8
]
(
cube
[
1
]
*
20
-
20
,
cube
[
0
]
*
20
-
20
,
20
,
20
),
1
)
color
=
random
.
choice
(
cube_colors
)
# 得分
current_x
=
random
.
choice
(
shape_list
)
text_surface
=
font
.
render
(
str
(
score
),
True
,
(
0
,
0
,
0
))
ID
=
random
.
randint
(
0
,
len
(
current_x
)
-
1
)
screen
.
blit
(
text_surface
,
(
350
,
70
))
current_shape
=
current_x
[
ID
]
# 刷新画面
count
+=
1
pygame
.
display
.
update
()
if
count
%
FPS
==
0
:
clock
.
tick
(
FPS
)
center
[
0
]
+=
1
if
check
(
center
)
==
False
:
center
[
0
]
-=
1
states
=
False
new_list
=
[]
for
i
in
range
(
25
):
new_list
.
append
([
0
]
*
15
)
new_index
=
24
for
i
in
range
(
24
,
-
1
,
-
1
):
n_full
=
True
for
j
in
num_list
[
i
]:
if
j
==
0
:
n_full
=
False
if
n_full
==
False
:
new_list
[
new_index
]
=
num_list
[
i
]
new_index
-=
1
else
:
score
+=
1
num_list
=
new_list
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
# 计算出所有小方块的行、列位置
current_pos
=
[]
for
cube
in
current_shape
:
pos
=
(
cube
[
0
]
+
center
[
0
],
cube
[
1
]
+
center
[
1
])
current_pos
.
append
(
pos
)
# 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块
for
cube
in
current_pos
:
pygame
.
draw
.
rect
(
screen
,
color
,
(
cube
[
1
]
*
20
-
20
,
cube
[
0
]
*
20
-
20
,
20
,
20
),
0
)
pygame
.
draw
.
rect
(
screen
,
(
255
,
255
,
255
),
(
cube
[
1
]
*
20
-
20
,
cube
[
0
]
*
20
-
20
,
20
,
20
),
1
)
for
i
,
row
in
zip
(
range
(
1
,
26
),
num_list
):
for
j
,
colors
in
zip
(
range
(
1
,
16
),
row
):
if
colors
!=
0
:
pygame
.
draw
.
rect
(
screen
,
colors
,
(
j
*
20
-
20
,
i
*
20
-
20
,
20
,
20
),
0
)
pygame
.
draw
.
rect
(
screen
,
(
255
,
255
,
255
),
(
j
*
20
-
20
,
i
*
20
-
20
,
20
,
20
),
1
)
# 得分
text_surface
=
font
.
render
(
str
(
score
),
True
,
(
0
,
0
,
0
))
screen
.
blit
(
text_surface
,
(
350
,
70
))
# 刷新画面
pygame
.
display
.
update
()
clock
.
tick
(
FPS
)
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