Commit f31dd8b9 by BellCodeEditor

save project

parent 9637ec72
Showing with 81 additions and 35 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random import random
pygame.init() # 初始化 pygame.init() # 初始化
score = 0 score = 0
grid_size = 20 # 格子大小 grid_size = 20 # 格子大小
grid_num_width = 15 # 横向格子数量 grid_num_width = 15 # 横向格子数量
grid_num_height = 25 # 纵向格子数量 grid_num_height = 25 # 纵向格子数量
FPS = 30 FPS = 30
count=0
states=False
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((460, 500)) screen = pygame.display.set_mode((460, 500))
pygame.display.set_caption("俄罗斯方块") pygame.display.set_caption("俄罗斯方块")
...@@ -38,66 +40,110 @@ L = [[(-1, 0), (0, 0), (1, 0), (1, 1)], ...@@ -38,66 +40,110 @@ L = [[(-1, 0), (0, 0), (1, 0), (1, 1)],
[(0, -1), (0, 0), (0, 1), (-1, 1)]] [(0, -1), (0, 0), (0, 1), (-1, 1)]]
shape_list = [I, J, L, O, S, T, Z] # 7种类型俄罗斯方块 shape_list = [I, J, L, O, S, T, Z] # 7种类型俄罗斯方块
# 一些RGB颜色 # 一些RGB颜色
cube_colors = [ cube_colors = [
(204, 153, 153), (102, 102, 153),(153, 0, 102), (204, 153, 153), (102, 102, 153),(153, 0, 102),
(255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153), (255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153),
(153, 0, 51), (204, 255, 102), (255, 153, 0)] (153, 0, 51), (204, 255, 102), (255, 153, 0)]
color=random.choice(cube_colors) # 第2行第8列
center = [2, 8] # 第2行第8列 current_shape = []
current_shape = [(0, -1), (0, 0), (0, 1), (-1, 0)] current_pos = []
current_x=random.choice(shape_list) states=False
ID=random.randint(0,len(current_x)-1) count=0
current_shape=current_x[ID] num_list=[]
for i in range(25):
num_list.append([0]*15)
def check(cent):
def check(cent):
for cube in current_shape: for cube in current_shape:
cube=(cube[0]+center[0],cube[1]+center[1]) cube=(cube[0]+cent[0],cube[1]+cent[1])
if cube[0]<1 or cube[1]<1 or cube[0]>grid_num_height or cube[1]>grid_num_width: if cube[0]<1 or cube[1]<1 or cube[0]>grid_num_height or cube[1]>grid_num_width:
return False return False
if num_list[cube[0]-1][cube[1]-1]!=0:
return False
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT: # 向右 if event.key == locals.K_RIGHT: # 向右
center[1] += 1 center[1] += 1
if check(center)==False: if check(center)==False:
center[1] -= 1 center[1] -= 1
elif event.key == locals.K_LEFT: # 向左 elif event.key == locals.K_LEFT: # 向左
center[1] -= 1 center[1] -= 1
if check(center)==False: if check(center)==False:
center[1] += 1 center[1] += 1
elif event.key == locals.K_DOWN: # 向 elif event.key == locals.K_DOWN: # 向
center[0] += 1 center[0] += 1
if check(center)==False: if check(center)==False:
center[0] -= 1 center[0] -= 1
states=False
elif event.key == locals.K_UP: elif event.key == locals.K_UP:
old_ID=ID old_ID=ID
ID+=1 ID+=1
if ID>=len(current_x): if ID>=len(current_x):
ID=0 ID=0
current_shape=current_x[ID] current_shape=current_x[ID]
if check(center) == False: if check(center)==False:
ID=old_ID ID=old_ID
current_shape=current_x[ID] current_shape=current_x[ID]
# 将背景图画上去 if states==False:
screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置
current_pos = []
for cube in current_shape:
pos = (cube[0] + center[0], cube[1] + center[1])
current_pos.append(pos)
# 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块
for cube in current_pos: for cube in current_pos:
pygame.draw.rect(screen, color, num_list[cube[0]-1][cube[1]-1]=color
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0) states=True
pygame.draw.rect(screen, (255, 255, 255), center=[2,8]
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1) color= random.choice(cube_colors)
# 得分 current_x=random.choice(shape_list)
text_surface = font.render(str(score), True, (0, 0, 0)) ID=random.randint(0,len(current_x)-1)
screen.blit(text_surface, (350,70)) current_shape=current_x[ID]
# 刷新画面 count+=1
pygame.display.update() if count%FPS==0:
clock.tick(FPS) center[0]+=1
if check(center)==False:
center[0]-=1
states=False
new_list=[]
for i in range(25):
new_list.append([0]*15)
new_index=24
for i in range(24,-1,-1):
n_full=True
for j in num_list[i]:
if j==0:
n_full=False
if n_full==False:
new_list[new_index]=num_list[i]
new_index-=1
else:
score+=1
num_list=new_list
# 将背景图画上去
screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置
current_pos = []
for cube in current_shape:
pos = (cube[0] + center[0], cube[1] + center[1])
current_pos.append(pos)
# 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块
for cube in current_pos:
pygame.draw.rect(screen, color,
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0)
pygame.draw.rect(screen, (255, 255, 255),
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1)
for i ,row in zip(range(1,26),num_list):
for j ,colors in zip(range(1,16),row):
if colors!=0:
pygame.draw.rect(screen, colors,
(j * 20-20, i * 20-20, 20, 20), 0)
pygame.draw.rect(screen, (255, 255, 255),
(j * 20-20, i * 20-20, 20, 20), 1)
# 得分
text_surface = font.render(str(score), True, (0, 0, 0))
screen.blit(text_surface, (350,70))
# 刷新画面
pygame.display.update()
clock.tick(FPS)
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