Commit d9e71c31 by BellCodeEditor

save project

parent e5948ebb
Showing with 11 additions and 11 deletions
...@@ -50,12 +50,12 @@ index=random.randint(0,len(shape)-1) ...@@ -50,12 +50,12 @@ index=random.randint(0,len(shape)-1)
current_shape = shape[index] current_shape = shape[index]
color = random.choice(cube_colors) color = random.choice(cube_colors)
def check(center):+-+ def check(center):
for cube in current_shape: for cube in current_shape:
cube =(cube[0]+center[0],cube[1]+center[1]) cube =(cube[0]+center[0],cube[1]+center[1])
if cube[0] < 1 or cube[1] < 1 or cube[0] > grid_num_height \ if cube[0] < 1 or cube[1] < 1 or cube[0] > grid_num_height \
or cube[1] >grid_unm_width: or cube[1] >grid_unm_width:
return False return False
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -75,15 +75,15 @@ while True: ...@@ -75,15 +75,15 @@ while True:
if center[0] < 25: if center[0] < 25:
center[0] += 1 center[0] += 1
elif event.key == locals.K_up: elif event.key == locals.K_UP:
old_index = index old_index = index
index =+ 1 index =+ 1
if index >= len(shape): if index >= len(shape):
index = 0 index = 0
current_shape = shape[index] current_shape = shape[index]
if check(center) == False: if check(center) == False:
index = old_index index = old_index
current_shape = shape[index] current_shape = shape[index]
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
......
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