Commit d8d8e5da by BellCodeEditor

save project

parent 05d666cf
Showing with 31 additions and 6 deletions
...@@ -49,20 +49,45 @@ center = [2, 8] # 第2行第8列 ...@@ -49,20 +49,45 @@ center = [2, 8] # 第2行第8列
current_shape = random.choice((O,I,Z,S,T,J,L)) current_shape = random.choice((O,I,Z,S,T,J,L))
current_type = random.choice(current_shape) current_type = random.choice(current_shape)
color = random.choice(cube_colors) color = random.choice(cube_colors)
index = 0
def check(center):
for i in current_type:
i = (center[0] + i[0],center[1] + i[1])
if i[0] < 1 or i[1] < 1 or i[0] > 25 or i[1] > 15:
return False
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT: # 向右 if event.key == locals.K_RIGHT: # 向右
if center[1] < 15: center[1] += 1
center[1] += 1 if check(center) == False:
elif event.key == locals.K_LEFT: # 向左
if center[1] > 1:
center[1] -= 1 center[1] -= 1
elif event.key == locals.K_LEFT: # 向左
center[1] -= 1
if check(center) == False:
center[1] += 1
elif event.key == locals.K_DOWN: # 向下 elif event.key == locals.K_DOWN: # 向下
if center[0] < 25: center[0] += 1
center[0] += 1 if check(center) == False:
center[0] -= 1
elif event.key == locals.K_UP:
old_index = index
index += 1
if index >= len(current_shape):
index = 0
current_type = current_shape[index]
if check(center) == False:
index = old_index
current_type = current_shape[index]
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
......
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