Commit d1aba390 by BellCodeEditor

save project

parent 51b6f109
Showing with 21 additions and 8 deletions
...@@ -66,13 +66,13 @@ while True: ...@@ -66,13 +66,13 @@ while True:
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT: # 向右 if event.key == locals.K_RIGHT: # 向右
center[1] = center[1]+1 center[1] = center[1]+1
if check(center) == False if check(center) == False :
center[1] = center[1]-1 center[1] = center[1]+1
center[1] += 1 center[1] += 1
elif event.key == locals.K_LEFT: # 向左 elif event.key == locals.K_LEFT: # 向左
center[1] = center[1]-1 center[1] = center[1]-1
if check(center) == False if check(center) == False:
center[1] = center[1]+1 center[1] = center[1]+1
elif event.key == locals.K_DOWN: # 向下 elif event.key == locals.K_DOWN: # 向下
...@@ -80,16 +80,29 @@ while True: ...@@ -80,16 +80,29 @@ while True:
if check(center) == False: if check(center) == False:
center[0] = center[0]-1 center[0] = center[0]-1
elif event.key == locals.K_UP: elif event.key == locals.K_UP:
old_index = index old_index = index
index += 1 index += 1
if index >= len(shape): if index >= len(shape):
index = 0 index = 0
current_shape = shape[index] current_shape = shape[index]
if check(center) == False if check(center) == False
index = old_index index = old_index
current_shape = shape[index] current_shape = shape[index]
if states == False:
states = True
center = [2,8]
shape = random.choice(shape_list)
index = random.randint(0,len(shape)-1)
current_shape = shape[index]
color = random.choice(cube_colore)
count += 1
if count % FPS == 0:
center[0] = center[0] - 1
if check(center) == False:
center[0] = center[0] - 1
states = False
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置 # 计算出所有小方块的行、列位置
......
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