Commit bb9fa266 by BellCodeEditor

save project

parent 9cc0afcb
Showing with 8 additions and 5 deletions
...@@ -8,7 +8,8 @@ grid_size = 20 # 格子大小 ...@@ -8,7 +8,8 @@ grid_size = 20 # 格子大小
grid_num_width = 15 # 横向格子数量 grid_num_width = 15 # 横向格子数量
grid_num_height = 25 # 纵向格子数量 grid_num_height = 25 # 纵向格子数量
FPS = 30 FPS = 30
count = 0
states = Flase
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((460, 500)) screen = pygame.display.set_mode((460, 500))
pygame.display.set_caption("俄罗斯方块") pygame.display.set_caption("俄罗斯方块")
...@@ -52,8 +53,8 @@ current_shape = shape[index] ...@@ -52,8 +53,8 @@ current_shape = shape[index]
def check(center): def check(center):
for cube in current_shape: for cube in current_shape:
cube:(cube[0] + center[0], cube[1] + center[1]) cube:(cube[0] + center[0], cube[1] + center[1])
if cube[0]<1 or cube[1]>1 or cube[0]>grid_num_height or cube[1]<grid_num_height if cube[0]<1 or cube[1]>1 or cube[0]>grid_num_height or cube[1]<grid_num_height:
return False return False
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -68,10 +69,12 @@ while True: ...@@ -68,10 +69,12 @@ while True:
elif event.key == locals.K_DOWN: # 向下 elif event.key == locals.K_DOWN: # 向下
if check(center)==False: if check(center)==False:
center[0] += 1 center[0] += 1
elif event.key == locals.k_UP: elif event.key == locals.K_UP:
old_index=index
index=old_index+1
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置
current_pos = [] current_pos = []
for cube in current_shape: for cube in current_shape:
pos = (cube[0] + center[0], cube[1] + center[1]) pos = (cube[0] + center[0], cube[1] + center[1])
......
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