Commit b2a991b6 by BellCodeEditor

save project

parent 6122b6a6
Showing with 25 additions and 5 deletions
......@@ -91,7 +91,7 @@ while True:
if check(center) == False:
index = old_index
current_shape = shape[index]
# 生成新俄罗斯方块
if states == False:
states = True
center = [2, 8] # 第2行第8列
......@@ -120,14 +120,33 @@ while True:
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0)
pygame.draw.rect(screen, (255, 255, 255),
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1)
# 画出降落后的方块
for i, row in zip(range(1,26), num_list):
for j, colors in zip(range(1,16),row):
for j, colors in zip(range(1,16), row):
if colors != 0:
pygame.draw.rect(screen, colors,(j * 20-20, i * 20-20, 20, 20))
pygame.draw.rect(screen, (255, 255, 255),(j * 20-20, i * 20-20, 20, 20), 1)
pygame.draw.rect(screen, colors,
(j * 20-20, i * 20-20, 20, 20))
pygame.draw.rect(screen, (255, 255, 255),
(j * 20-20, i * 20-20, 20, 20), 1)
new_list = [] # 新的地图列表
for i in range(25):
new_list.append([0] * 15)
row_index = 24
for i in range(24, -1, -1):
is_full = True
for j in range(grid_num_width):
if num_list[i][j] == 0:
is_full = False
if is_full == False:
new_list[row_index] = num_list[i]
row_index -= 1
else:
score += 1
num_list = new_list
# 得分
text_surface = font.render(str(score), True, (0, 0, 0))
screen.blit(text_surface, (350,70))
# 刷新画面
pygame.display.update()
clock.tick(FPS)
clock.tick(FPS)
\ No newline at end of file
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