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Commit
986fb757
authored
3 years ago
by
BellCodeEditor
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d9e71c31
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my_Tetris.py
my_Tetris.py
View file @
986fb757
import
pygame
import
pygame
from
pygame
import
locals
from
pygame
import
locals
import
random
pygame
.
init
()
# 初始化
pygame
.
init
()
# 初始化
score
=
0
score
=
0
grid_size
=
20
# 格子大小
grid_size
=
20
# 格子大小
...
@@ -54,7 +54,7 @@ def check(center):
...
@@ -54,7 +54,7 @@ def check(center):
for
cube
in
current_shape
:
for
cube
in
current_shape
:
cube
=
(
cube
[
0
]
+
center
[
0
],
cube
[
1
]
+
center
[
1
])
cube
=
(
cube
[
0
]
+
center
[
0
],
cube
[
1
]
+
center
[
1
])
if
cube
[
0
]
<
1
or
cube
[
1
]
<
1
or
cube
[
0
]
>
grid_num_height
\
if
cube
[
0
]
<
1
or
cube
[
1
]
<
1
or
cube
[
0
]
>
grid_num_height
\
or
cube
[
1
]
>
grid_
un
m_width
:
or
cube
[
1
]
>
grid_
nu
m_width
:
return
False
return
False
while
True
:
while
True
:
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
...
@@ -62,7 +62,7 @@ while True:
...
@@ -62,7 +62,7 @@ while True:
exit
()
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_LEFT
:
# 向右
if
event
.
key
==
locals
.
K_LEFT
:
# 向右
center
[
1
]
=
ce
b
ter
[
1
]
-
1
center
[
1
]
=
ce
n
ter
[
1
]
-
1
for
cube
in
current_pos
:
for
cube
in
current_pos
:
if
cube
[
1
]
<=
1
:
if
cube
[
1
]
<=
1
:
center
[
1
]
=
center
[
1
]
+
1
center
[
1
]
=
center
[
1
]
+
1
...
...
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