Commit 8ef1786e by BellCodeEditor

save project

parent 2b58e44f
Showing with 29 additions and 7 deletions
...@@ -8,6 +8,8 @@ grid_size = 20 # 格子大小 ...@@ -8,6 +8,8 @@ grid_size = 20 # 格子大小
grid_num_width = 15 # 横向格子数量 grid_num_width = 15 # 横向格子数量
grid_num_height = 25 # 纵向格子数量 grid_num_height = 25 # 纵向格子数量
FPS = 30 FPS = 30
states = False
count = 0
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((460, 500)) screen = pygame.display.set_mode((460, 500))
...@@ -45,13 +47,9 @@ cube_colors = [ ...@@ -45,13 +47,9 @@ cube_colors = [
(255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153), (255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153),
(153, 0, 51), (204, 255, 102), (255, 153, 0)] (153, 0, 51), (204, 255, 102), (255, 153, 0)]
center = [2, 8] # 第2行第8列
suiji=random.choice(shape_list)
index=random.randint(0,len(suiji)-1)
color=random.choice(cube_colors)
current_shape=suiji[index]
def chock(center): def chock(center):
for cube in current_shape for cube in current_shape:
cube=(cube[0]+center[0],cube[1]+center[1]) cube=(cube[0]+center[0],cube[1]+center[1])
if cube[0]<1 or cube[1]<1 or cube[0]>grid_num_height or cube[1]>grid_num_width: if cube[0]<1 or cube[1]<1 or cube[0]>grid_num_height or cube[1]>grid_num_width:
return False return False
...@@ -74,7 +72,29 @@ while True: ...@@ -74,7 +72,29 @@ while True:
center[0] += 1 center[0] += 1
if chock(center)==False: if chock(center)==False:
center[0] -= 1 center[0] -= 1
elif event.key == locals.K_UP:
oid_index=index
index+=1
if index >= len(suiji):
index=0
current_shape=suiji[index]
if chock(center)==False:
index=oid_index
current_shape=suiji[index]
if states == False:
states =True
center = [2, 8] # 第2行第8列
suiji = random.choice(shape_list)
index = random.randint(0,len(suiji)-1)
color = random.choice(cube_colors)
current_shape=suiji[index]
count += 1
if count % FPS == 0:
center[0] = center[0] + 1
if chock(center) == False:
center[0] = center[0] - 1
states = False
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置 # 计算出所有小方块的行、列位置
...@@ -93,4 +113,5 @@ while True: ...@@ -93,4 +113,5 @@ while True:
screen.blit(text_surface, (350,70)) screen.blit(text_surface, (350,70))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
clock.tick(FPS) clock.tick(FPS)
\ No newline at end of file
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