Commit 76d06b4a by BellCodeEditor

save project

parent a374506a
Showing with 16 additions and 7 deletions
...@@ -8,7 +8,8 @@ grid_size = 20 # 格子大小 ...@@ -8,7 +8,8 @@ grid_size = 20 # 格子大小
grid_num_width = 15 # 横向格子数量 grid_num_width = 15 # 横向格子数量
grid_num_height = 25 # 纵向格子数量 grid_num_height = 25 # 纵向格子数量
FPS = 30 FPS = 30
count = 0
states = False
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((460, 500)) screen = pygame.display.set_mode((460, 500))
pygame.display.set_caption("俄罗斯方块") pygame.display.set_caption("俄罗斯方块")
...@@ -45,11 +46,6 @@ cube_colors = [ ...@@ -45,11 +46,6 @@ cube_colors = [
(255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153), (255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153),
(153, 0, 51), (204, 255, 102), (255, 153, 0)] (153, 0, 51), (204, 255, 102), (255, 153, 0)]
center = [2, 8] # 第2行第8列
shape = random.choice(shape_list)
index = random.randint(0,len(shape)-1)
current_shape = shape[index]
color = random.choice(cube_colors)
def check(center): def check(center):
for cube in current_shape: for cube in current_shape:
...@@ -76,7 +72,7 @@ while True: ...@@ -76,7 +72,7 @@ while True:
center[0] = center[0] + 1 # 左移一列 center[0] = center[0] + 1 # 左移一列
if check(center) == False: if check(center) == False:
center[0] = center[0] - 1 # 右移一列 center[0] = center[0] - 1 # 右移一列
elif event.key == locals.K_UP: # 向 elif event.key == locals.K_UP: # 向
old_index = index old_index = index
index += 1 index += 1
if index >= len(shape): if index >= len(shape):
...@@ -85,7 +81,20 @@ while True: ...@@ -85,7 +81,20 @@ while True:
if check(center) == False: if check(center) == False:
index = old_index index = old_index
current_shape = shape[index] current_shape = shape[index]
if states == False:
states = True
center = [2, 8] # 第2行第8列
shape = random.choice(shape_list)
index = random.randint(0,len(shape)-1)
current_shape = shape[index]
color = random.choice(cube_colors)
count += 1
if count % FPS == 0:
center[0] = center[0] + 1
if check(center) == False:
center[0] = center[0] - 1
states = False
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置 # 计算出所有小方块的行、列位置
......
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