Commit 64304652 by BellCodeEditor

save project

parent 9e1056fa
Showing with 21 additions and 13 deletions
...@@ -9,6 +9,7 @@ grid_num_height = 25 # 纵向格子数量 ...@@ -9,6 +9,7 @@ grid_num_height = 25 # 纵向格子数量
FPS = 30 FPS = 30
count=0 count=0
states=False states=False
gameover=False
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((460, 500)) screen = pygame.display.set_mode((460, 500))
pygame.display.set_caption("俄罗斯方块") pygame.display.set_caption("俄罗斯方块")
...@@ -16,7 +17,7 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) ...@@ -16,7 +17,7 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入素材 # 载入素材
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) # 字体 font = pygame.font.Font('STKAITI.TTF', 60) # 字体
font_restart= pygame.font.Font('STKAITI.TTF',25)
# 俄罗斯方块所有形状 # 俄罗斯方块所有形状
O = [[(0, 0), (0, 1), (1, 0), (1, 1)]] O = [[(0, 0), (0, 1), (1, 0), (1, 1)]]
I = [[(0, -1), (0, 0), (0, 1), (0, 2)], I = [[(0, -1), (0, 0), (0, 1), (0, 2)],
...@@ -73,6 +74,8 @@ while True: ...@@ -73,6 +74,8 @@ while True:
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if gameover==True:
gameover=False
if event.key == locals.K_LEFT: # 向右 if event.key == locals.K_LEFT: # 向右
center[1] = center[1]-1 center[1] = center[1]-1
if check(center)==False: if check(center)==False:
...@@ -94,6 +97,7 @@ while True: ...@@ -94,6 +97,7 @@ while True:
if check(center)==False: if check(center)==False:
index=old_index index=old_index
current_shape=shape[index] current_shape=shape[index]
if gameover==False:
count+=1 count+=1
if count%FPS==0: if count%FPS==0:
center[0]=center[0]+1 center[0]=center[0]+1
...@@ -131,9 +135,25 @@ while True: ...@@ -131,9 +135,25 @@ while True:
score+=1 score+=1
list=new_list list=new_list
for i,row in zip(range(1,26),list):
for j,colors in zip(range(1,16),row):
if colors !=0:
pygame.draw.rect(screen,colors,(j*20-20,i*20-20,20,20))
pygame.draw.rect(screen,(225,225,225),(j*20-20,i*20-20,20,20),1)
text_surface = font.render(str(score), True, (0, 0, 0))
screen.blit(text_surface, (350,70))
if list[1][7]!=0:
gameover=True
if gameover==True:
text= font_restart.render("失败",True,(0,0,0))
screen.blit(text,(20,250))
score=0
list=[]
for i in range(25):
list.append([0]*15)
...@@ -144,18 +164,6 @@ while True: ...@@ -144,18 +164,6 @@ while True:
for i,row in zip(range(1,26),list):
for j,colors in zip(range(1,16),row):
if colors !=0:
pygame.draw.rect(screen,colors,(j*20-20,i*20-20,20,20))
pygame.draw.rect(screen,(225,225,225),(j*20-20,i*20-20,20,20),1)
text_surface = font.render(str(score), True, (0, 0, 0))
screen.blit(text_surface, (350,70))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
clock.tick(FPS) clock.tick(FPS)
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