Commit 64304652 by BellCodeEditor

save project

parent 9e1056fa
Showing with 62 additions and 54 deletions
...@@ -9,6 +9,7 @@ grid_num_height = 25 # 纵向格子数量 ...@@ -9,6 +9,7 @@ grid_num_height = 25 # 纵向格子数量
FPS = 30 FPS = 30
count=0 count=0
states=False states=False
gameover=False
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((460, 500)) screen = pygame.display.set_mode((460, 500))
pygame.display.set_caption("俄罗斯方块") pygame.display.set_caption("俄罗斯方块")
...@@ -16,7 +17,7 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) ...@@ -16,7 +17,7 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入素材 # 载入素材
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) # 字体 font = pygame.font.Font('STKAITI.TTF', 60) # 字体
font_restart= pygame.font.Font('STKAITI.TTF',25)
# 俄罗斯方块所有形状 # 俄罗斯方块所有形状
O = [[(0, 0), (0, 1), (1, 0), (1, 1)]] O = [[(0, 0), (0, 1), (1, 0), (1, 1)]]
I = [[(0, -1), (0, 0), (0, 1), (0, 2)], I = [[(0, -1), (0, 0), (0, 1), (0, 2)],
...@@ -73,6 +74,8 @@ while True: ...@@ -73,6 +74,8 @@ while True:
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if gameover==True:
gameover=False
if event.key == locals.K_LEFT: # 向右 if event.key == locals.K_LEFT: # 向右
center[1] = center[1]-1 center[1] = center[1]-1
if check(center)==False: if check(center)==False:
...@@ -94,68 +97,73 @@ while True: ...@@ -94,68 +97,73 @@ while True:
if check(center)==False: if check(center)==False:
index=old_index index=old_index
current_shape=shape[index] current_shape=shape[index]
count+=1 if gameover==False:
if count%FPS==0: count+=1
center[0]=center[0]+1 if count%FPS==0:
if check(center)==False: center[0]=center[0]+1
center[0]=center[0]-1 if check(center)==False:
states=False center[0]=center[0]-1
for cube in current_pos: states=False
list[cube[0]-1][cube[1]-1]=color for cube in current_pos:
# 将背景图画上去 list[cube[0]-1][cube[1]-1]=color
screen.blit(background, (0, 0)) # 将背景图画上去
# 计算出所有小方块的行、列位置 screen.blit(background, (0, 0))
current_pos = [] # 计算出所有小方块的行、列位置
for cube in current_shape: current_pos = []
pos = (cube[0] + center[0], cube[1] + center[1]) for cube in current_shape:
current_pos.append(pos) pos = (cube[0] + center[0], cube[1] + center[1])
# 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块 current_pos.append(pos)
for cube in current_pos: # 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块
pygame.draw.rect(screen, color, for cube in current_pos:
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0) pygame.draw.rect(screen, color,
pygame.draw.rect(screen, (255, 255, 255), (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0)
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1) pygame.draw.rect(screen, (255, 255, 255),
new_list=[] (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1)
for i in range(25): new_list=[]
new_list.append([0]*15) for i in range(25):
row_index=24 new_list.append([0]*15)
for i in range(24,-1,-1): row_index=24
is_full=True for i in range(24,-1,-1):
for j in range(grid_num_width): is_full=True
if list[i][j]==0: for j in range(grid_num_width):
is_full=False if list[i][j]==0:
if is_full==False: is_full=False
new_list[row_index]=list[i] if is_full==False:
row_index-=1 new_list[row_index]=list[i]
else: row_index-=1
score+=1 else:
list=new_list score+=1
list=new_list
for i,row in zip(range(1,26),list):
for j,colors in zip(range(1,16),row):
if colors !=0:
pygame.draw.rect(screen,colors,(j*20-20,i*20-20,20,20))
pygame.draw.rect(screen,(225,225,225),(j*20-20,i*20-20,20,20),1)
text_surface = font.render(str(score), True, (0, 0, 0))
screen.blit(text_surface, (350,70))
if list[1][7]!=0:
gameover=True
if gameover==True:
text= font_restart.render("失败",True,(0,0,0))
screen.blit(text,(20,250))
score=0
list=[]
for i in range(25):
list.append([0]*15)
for i,row in zip(range(1,26),list):
for j,colors in zip(range(1,16),row):
if colors !=0:
pygame.draw.rect(screen,colors,(j*20-20,i*20-20,20,20))
pygame.draw.rect(screen,(225,225,225),(j*20-20,i*20-20,20,20),1)
text_surface = font.render(str(score), True, (0, 0, 0))
screen.blit(text_surface, (350,70))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
clock.tick(FPS) clock.tick(FPS)
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