Commit 64304652 by BellCodeEditor

save project

parent 9e1056fa
Showing with 62 additions and 54 deletions
......@@ -9,6 +9,7 @@ grid_num_height = 25 # 纵向格子数量
FPS = 30
count=0
states=False
gameover=False
# 创建窗口
screen = pygame.display.set_mode((460, 500))
pygame.display.set_caption("俄罗斯方块")
......@@ -16,7 +17,7 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入素材
background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) # 字体
font_restart= pygame.font.Font('STKAITI.TTF',25)
# 俄罗斯方块所有形状
O = [[(0, 0), (0, 1), (1, 0), (1, 1)]]
I = [[(0, -1), (0, 0), (0, 1), (0, 2)],
......@@ -73,6 +74,8 @@ while True:
if event.type == locals.QUIT:
exit()
if event.type == locals.KEYDOWN:
if gameover==True:
gameover=False
if event.key == locals.K_LEFT: # 向右
center[1] = center[1]-1
if check(center)==False:
......@@ -94,68 +97,73 @@ while True:
if check(center)==False:
index=old_index
current_shape=shape[index]
count+=1
if count%FPS==0:
center[0]=center[0]+1
if check(center)==False:
center[0]=center[0]-1
states=False
for cube in current_pos:
list[cube[0]-1][cube[1]-1]=color
# 将背景图画上去
screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置
current_pos = []
for cube in current_shape:
pos = (cube[0] + center[0], cube[1] + center[1])
current_pos.append(pos)
# 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块
for cube in current_pos:
pygame.draw.rect(screen, color,
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0)
pygame.draw.rect(screen, (255, 255, 255),
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1)
new_list=[]
for i in range(25):
new_list.append([0]*15)
row_index=24
for i in range(24,-1,-1):
is_full=True
for j in range(grid_num_width):
if list[i][j]==0:
is_full=False
if is_full==False:
new_list[row_index]=list[i]
row_index-=1
else:
score+=1
list=new_list
if gameover==False:
count+=1
if count%FPS==0:
center[0]=center[0]+1
if check(center)==False:
center[0]=center[0]-1
states=False
for cube in current_pos:
list[cube[0]-1][cube[1]-1]=color
# 将背景图画上去
screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置
current_pos = []
for cube in current_shape:
pos = (cube[0] + center[0], cube[1] + center[1])
current_pos.append(pos)
# 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块
for cube in current_pos:
pygame.draw.rect(screen, color,
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0)
pygame.draw.rect(screen, (255, 255, 255),
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1)
new_list=[]
for i in range(25):
new_list.append([0]*15)
row_index=24
for i in range(24,-1,-1):
is_full=True
for j in range(grid_num_width):
if list[i][j]==0:
is_full=False
if is_full==False:
new_list[row_index]=list[i]
row_index-=1
else:
score+=1
list=new_list
for i,row in zip(range(1,26),list):
for j,colors in zip(range(1,16),row):
if colors !=0:
pygame.draw.rect(screen,colors,(j*20-20,i*20-20,20,20))
pygame.draw.rect(screen,(225,225,225),(j*20-20,i*20-20,20,20),1)
text_surface = font.render(str(score), True, (0, 0, 0))
screen.blit(text_surface, (350,70))
if list[1][7]!=0:
gameover=True
if gameover==True:
text= font_restart.render("失败",True,(0,0,0))
screen.blit(text,(20,250))
score=0
list=[]
for i in range(25):
list.append([0]*15)
for i,row in zip(range(1,26),list):
for j,colors in zip(range(1,16),row):
if colors !=0:
pygame.draw.rect(screen,colors,(j*20-20,i*20-20,20,20))
pygame.draw.rect(screen,(225,225,225),(j*20-20,i*20-20,20,20),1)
text_surface = font.render(str(score), True, (0, 0, 0))
screen.blit(text_surface, (350,70))
# 刷新画面
pygame.display.update()
clock.tick(FPS)
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