Commit 618441a7 by BellCodeEditor

save project

parent b0153ff3
Showing with 32 additions and 14 deletions
...@@ -7,7 +7,8 @@ grid_size = 20 # 格子大小 ...@@ -7,7 +7,8 @@ grid_size = 20 # 格子大小
grid_num_width = 15 # 横向格子数量 grid_num_width = 15 # 横向格子数量
grid_num_height = 25 # 纵向格子数量 grid_num_height = 25 # 纵向格子数量
FPS = 30 FPS = 30
a=0
b=False
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((460, 500)) screen = pygame.display.set_mode((460, 500))
pygame.display.set_caption("俄罗斯方块") pygame.display.set_caption("俄罗斯方块")
...@@ -44,30 +45,46 @@ cube_colors = [ ...@@ -44,30 +45,46 @@ cube_colors = [
(255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153), (255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153),
(153, 0, 51), (204, 255, 102), (255, 153, 0)] (153, 0, 51), (204, 255, 102), (255, 153, 0)]
center = [2, 8] # 第2行第8列
current_shape = [(0, -1), (0, 0), (0, 1), (-1, 0)]
xingzhuang=random.choice(shape_list)
index=random.randint(0,len(xingzhuang)-1)
fangxiang=xingzhuang[index]
color=random.choice(cube_colors)
def check(a): def check(a):
for cube in fangxiang: for cube in fangxiang:
pos =(cube[0]+a[0],cube[1]+a[1]) pos =(cube[0]+a[0],cube[1]+a[1])
if pos[1]<1 or pos [1]>grid_num_width or pos[0]<grid_num_height if pos[1]<1 or pos [1]>grid_num_width or pos[0]<grid_num_height:
return False
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT: # 向右 if event.key == locals.K_RIGHT: # 向右
center[1]-=1 center[1]+=1
if check(center)==False:
center[1]-=1
elif event.key == locals.K_LEFT: elif event.key == locals.K_LEFT:
# 向左 # 向左
center[1]-=1 center[1]-=1
elif event.key == locals.K_DOWN: # 向下
if center[0] < 25: elif event.key == locals.K_DOWN:
center[0] += 1 center[0] += 1
if check(center)==False:
center[0]-=1
elif event.key ==locals.K_UP:
old_index=index
current_shape=shape[index]
if b==False:
b=True
center = [2, 8] # 第2行第8列
current_shape = [(0, -1), (0, 0), (0, 1), (-1, 0)]
xingzhuang=random.choice(shape_list)
index=random.randint(0,len(xingzhuang)-1)
fangxiang=xingzhuang[index]
color=random.choice(cube_colors)
a+=1
if a%FPS==0:
center[0] += 1
if check(center)==False:
center[0]-=1
b=False
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置 # 计算出所有小方块的行、列位置
...@@ -86,4 +103,4 @@ while True: ...@@ -86,4 +103,4 @@ while True:
screen.blit(text_surface, (350,70)) screen.blit(text_surface, (350,70))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
clock.tick(FPS) clock.tick(FPS)
\ No newline at end of file
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