Commit 49f64835 by BellCodeEditor

save project

parent 5f039bb6
Showing with 45 additions and 21 deletions
...@@ -7,8 +7,7 @@ grid_size = 20 # 格子大小 ...@@ -7,8 +7,7 @@ grid_size = 20 # 格子大小
grid_num_width = 15 # 横向格子数量 grid_num_width = 15 # 横向格子数量
grid_num_height = 25 # 纵向格子数量 grid_num_height = 25 # 纵向格子数量
FPS = 30 FPS = 30
states=False
count=0
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((460, 500)) screen = pygame.display.set_mode((460, 500))
pygame.display.set_caption("俄罗斯方块") pygame.display.set_caption("俄罗斯方块")
...@@ -16,7 +15,8 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) ...@@ -16,7 +15,8 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入素材 # 载入素材
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) # 字体 font = pygame.font.Font('STKAITI.TTF', 60) # 字体
c=[] states=False
count=0
# 俄罗斯方块所有形状 # 俄罗斯方块所有形状
O = [[(0, 0), (0, 1), (1, 0), (1, 1)]] O = [[(0, 0), (0, 1), (1, 0), (1, 1)]]
I = [[(0, -1), (0, 0), (0, 1), (0, 2)], I = [[(0, -1), (0, 0), (0, 1), (0, 2)],
...@@ -45,15 +45,14 @@ cube_colors = [ ...@@ -45,15 +45,14 @@ cube_colors = [
(255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153), (255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153),
(153, 0, 51), (204, 255, 102), (255, 153, 0)] (153, 0, 51), (204, 255, 102), (255, 153, 0)]
color=random.choice(cube_colors) color=random.choice(cube_colors)
center = [2, 8] # center = [2, 8]
ac=random.choice(shape_list) # ac=random.choice(shape_list)
da=random.randint(0,len(ac)-1) # da=random.randint(0,len(ac)-1)
current_shape = ac[da] # current_shape = ac[da]
def check(center): def check(center):
for dube in c: for cube in current_shape:
cube1=(cube1[0]+center[0],cube[1]+center[1]) cube=(cube[0]+center[0],cube[1]+center[1])
if cube1[0]<1 or cube1[1] <1 or cube1[0] >grid_num_height or cube[1]>grid_num_width: if cube[0]<1 or cube[1] <1 or cube[0] >grid_num_height or cube[1]>grid_num_width:
return False return False
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -61,23 +60,48 @@ while True: ...@@ -61,23 +60,48 @@ while True:
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT: # 向右 if event.key == locals.K_RIGHT: # 向右
center[1]=center[1] + 1 if center[1] < 15:
center[1] += 1
if check(center)==False: if check(center)==False:
center[1]=center[1] - 1 center[1] -= 1
# for cube in current_shape:
# if cube[1] >=15:
# center[1] -=1
# break
elif event.key == locals.K_LEFT: # 向左 elif event.key == locals.K_LEFT: # 向左
center[1] -= 1 if center[1] > 1:
if check(center)==False: center[1] -= 1
center[1]=center[1] + 1 if check(center)==False:
center[1] += 1
elif event.key == locals.K_DOWN: # 向下 elif event.key == locals.K_DOWN: # 向下
if center[0] < 25: if center[0] < 25:
center[0] += 1 center[0] += 1
if check(center)==False: if check(center)==False:
center[0]=center[0] - 1 center[0] -= 1
elif event.key == locals.K_UP: elif event.key == locals.K_UP:
old_index=old_index old_index=index
index += 1
if index >= len(shape):
# 将背景图画上去 index= 0
current_shape =shape[index]
if check(center)==False:
index=old_index
current_shape=shape[index]
if states ==False:
states=True
center=[2,8]
shape=random.choice(shape_list)
index=random.randint(0,len(shape)-1)
current_shape=shape[index]
color=random.choice(cube_colors)
count+=1
if count % FPS ==0:
center[0]=center[0] +1
if check(center)==False:
center[0]=center[0]-1
states= False
# 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置 # 计算出所有小方块的行、列位置
current_pos = [] current_pos = []
......
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