Commit 4838add1 by BellCodeEditor

save project

parent 723787b9
Showing with 19 additions and 1 deletions
...@@ -56,6 +56,18 @@ def check(center): ...@@ -56,6 +56,18 @@ def check(center):
cube=(cube[0]+center[0],cube[1]+center[1]) cube=(cube[0]+center[0],cube[1]+center[1])
if cube[0]<1 or cube[1]<1 or cube[0] >grid_num_height or cube[1]>grid_num_width: if cube[0]<1 or cube[1]<1 or cube[0] >grid_num_height or cube[1]>grid_num_width:
return False return False
if list[cube[0]-1][cube[1]-1]!=0:
return False
list=[]
for i in range(25):
list.append([0]*15)
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -83,7 +95,13 @@ while True: ...@@ -83,7 +95,13 @@ while True:
index=old_index index=old_index
current_shape=shape[index] current_shape=shape[index]
count+=1 count+=1
if count%FPS==0:
center[0]=center[0]+1
if check(center)==False:
center[0]=center[0]-1
states=False
for cube in current_pos:
list[cube[0]-1][cube[1]-1]=color
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置 # 计算出所有小方块的行、列位置
......
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