Commit 465938be by BellCodeEditor

save project

parent 8e7df79e
Showing with 24 additions and 25 deletions
...@@ -7,6 +7,12 @@ grid_size = 20 # 格子大小 ...@@ -7,6 +7,12 @@ grid_size = 20 # 格子大小
grid_num_width = 15 # 横向格子数量 grid_num_width = 15 # 横向格子数量
grid_num_height = 25 # 纵向格子数量 grid_num_height = 25 # 纵向格子数量
FPS = 30 FPS = 30
count = 0
states = False
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((460, 500)) screen = pygame.display.set_mode((460, 500))
...@@ -44,17 +50,8 @@ cube_colors = [ ...@@ -44,17 +50,8 @@ cube_colors = [
(255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153), (255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153),
(153, 0, 51), (204, 255, 102), (255, 153, 0)] (153, 0, 51), (204, 255, 102), (255, 153, 0)]
color = random.choice(cube_colors)
shape = random.choice(shape_list)
index = random.randint(0,len(shape)-1)
current_shape = shape[index]
def check(center):
center = [2, 8] # 第2行第8列
def check():
for cube in current_shape: for cube in current_shape:
cube = (cube[0]+center[0] , cube[1]+center[1] ) cube = (cube[0]+center[0] , cube[1]+center[1] )
if cube[0] < 1 or cube[1] < 1 or cube[0] > grid_num_height or cube[1] > grid_num_width: if cube[0] < 1 or cube[1] < 1 or cube[0] > grid_num_height or cube[1] > grid_num_width:
...@@ -67,29 +64,31 @@ while True: ...@@ -67,29 +64,31 @@ while True:
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT: # 向右 if event.key == locals.K_RIGHT: # 向右
center[1] += 1 center[1] += 1
if check() == False: if check(center) == False:
center[1] -= 1 center[1] -= 1
elif event.key == locals.K_LEFT: # 向左 elif event.key == locals.K_LEFT: # 向左
center[1] -= 1 center[1] -= 1
if check() == False: if check(center) == False:
center[1] += 1 center[1] += 1
elif event.key == locals.K_DOWN: # 向下 elif event.key == locals.K_DOWN: # 向下
center[0] += 1 center[0] += 1
if check() == False: if check(center) == False:
center[0] -= 1 center[0] -= 1
elif event.key == locals.K_UP: if states == False:
old_index = index states = True
index += 1 center = [2, 8] # 第2行第8列
if index >= len(shape): color = random.choice(cube_colors)
index = 0 shape = random.choice(shape_list)
current_shape = shape[index] index = random.randint(0,len(shape)-1)
if check(center) == False: current_shape = shape[index]
index = old_index
current_shape = shape[index] count += 1
if count % FPS == 0:
center[0] += 1
if check(center) == False:
center[0] -= 1
states = False
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
......
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