Commit 3ea062fa by BellCodeEditor

save project

parent 6be16ab8
Showing with 15 additions and 1 deletions
...@@ -58,7 +58,8 @@ def check(center): ...@@ -58,7 +58,8 @@ def check(center):
if cube[0] < 1 or cube [1] < 1 or cube[0] > grid_num_height \ if cube[0] < 1 or cube [1] < 1 or cube[0] > grid_num_height \
or cube[1] >grid_num_width: or cube[1] >grid_num_width:
return False return False
states = False
count = 0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -87,6 +88,19 @@ while True: ...@@ -87,6 +88,19 @@ while True:
if check(center) == False: if check(center) == False:
index = old_index index = old_index
current_shape = shape[index] current_shape = shape[index]
if states == False:
states = True
center = [2,8]
shape = random.choice(shape_list)
index = random.randint(0,len(shape)-1)
current_shape = shape[index]
color = random.choice(cube_colors)
count += 1
if count & FPS == 0:
center[0] = center[0] + 1
if check(center) == False:
center[0] =center[0] - 1
states =False
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置 # 计算出所有小方块的行、列位置
......
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