Commit 2dc60a04 by BellCodeEditor

save project

parent 9644f7d5
Showing with 10 additions and 14 deletions
......@@ -43,23 +43,19 @@ cube_colors = [
(204, 153, 153), (102, 102, 153),(153, 0, 102),
(255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153),
(153, 0, 51), (204, 255, 102), (255, 153, 0)]
color=random.choice(cube_colors)
center = [2, 8] # 第2行第8列
shape=random.choice(shape_list)
index=random.randint(0,len(shape)-1)
current_shape = random.choice( random.choice(shape_list))
def check(center):
for cube in current_shape:
cube =(cube[0]+center[0],cube[1]+center[1])
if cube[0]<1 or cube[1] < 1 or cube [0] > grid_num_height\
or cube[1]>grid_num_width:
if cube[0]<1 or cube[1] < 1 or cube [0] > grid_num_height or cube[1]>grid_num_width:
return False
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -68,24 +64,24 @@ while True:
if event.key == locals.K_RIGHT: # 向右
center[1] = center[1]+1
if check(center)==False:
center[1] += 1
center[1] -= 1
elif event.key == locals.K_LEFT: # 向左
center[1] =center[1]-1
if check(center)==False:
center[1] -= 1
center[1] += 1
elif event.key == locals.K_DOWN:
center[0] =center[0]+1 # 向下
if check(center)==False:
center[0] =center[0]
center[0] =center[0]-1
elif event.key== locals.K_UP:
old_index=index
index +=1
if index >=len(shape):
index =0
current_shape = shape[index]
if chect(center)==False:
index = old_index
current_shape =shape[index]
if check(center)==False:
index = old_index
current_shape =shape[index]
......
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