Commit 2a936ae0 by BellCodeEditor

save project

parent 467ea1c9
Showing with 14 additions and 28 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random import random
pygame.init()
pygame.init() # 初始化
score = 0 score = 0
grid_size = 20 # 格子大小 grid_size = 20
grid_num_width = 15 # 横向格子数量 grid_num_width = 15
grid_num_height = 25 # 纵向格子数量 grid_num_height = 25
FPS = 30 FPS = 30
# 创建窗口
screen = pygame.display.set_mode((460, 500)) screen = pygame.display.set_mode((460, 500))
pygame.display.set_caption("俄罗斯方块") pygame.display.set_caption("俄罗斯方块")
clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) clock = pygame.time.Clock()
# 载入素材
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) # 字体 font = pygame.font.Font('STKAITI.TTF', 60)
# 俄罗斯方块所有形状
O = [[(0, 0), (0, 1), (1, 0), (1, 1)]] O = [[(0, 0), (0, 1), (1, 0), (1, 1)]]
I = [[(0, -1), (0, 0), (0, 1), (0, 2)], I = [[(0, -1), (0, 0), (0, 1), (0, 2)],
[(-1, 0), (0, 0), (1, 0), (2, 0)]] [(-1, 0), (0, 0), (1, 0), (2, 0)]]
...@@ -37,15 +31,12 @@ L = [[(-1, 0), (0, 0), (1, 0), (1, 1)], ...@@ -37,15 +31,12 @@ L = [[(-1, 0), (0, 0), (1, 0), (1, 1)],
[(0, -1), (0, 0), (0, 1), (1, -1)], [(0, -1), (0, 0), (0, 1), (1, -1)],
[(-1, 0), (0, 0), (1, 0), (-1, -1)], [(-1, 0), (0, 0), (1, 0), (-1, -1)],
[(0, -1), (0, 0), (0, 1), (-1, 1)]] [(0, -1), (0, 0), (0, 1), (-1, 1)]]
shape_list = [I, J, L, O, S, T, Z] # 7种类型俄罗斯方块 shape_list = [I, J, L, O, S, T, Z]
# 一些RGB颜色
cube_colors = [ cube_colors = [
(204, 153, 153), (102, 102, 153),(153, 0, 102), (204, 153, 153), (102, 102, 153),(153, 0, 102),
(255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153), (255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153),
(153, 0, 51), (204, 255, 102), (255, 153, 0)] (153, 0, 51), (204, 255, 102), (255, 153, 0)]
center = [2, 8]
center = [2, 8] # 第2行第8列
current_shape = [] current_shape = []
color= random.choice(cube_colors) color= random.choice(cube_colors)
current_x= random.choice(shape_list) current_x= random.choice(shape_list)
...@@ -55,23 +46,22 @@ color=random.choice(cube_colors) ...@@ -55,23 +46,22 @@ color=random.choice(cube_colors)
def check(center): def check(center):
for cube in current_shape: for cube in current_shape:
cube = (cube[0]+center[0],cube[1]+center[1]) cube = (cube[0]+center[0],cube[1]+center[1])
if cube[0]<1 or cube[1]<1 or cube[0]>grid_num_height \ if cube[0]<1 or cube[1]<1 or cube[0]>grid_num_height mnjor cube[1]>grid_num_width:
or cube[1]>grid_num_width:
return False return False
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT: # 向右 if event.key == locals.K_RIGHT:
center[1] += 1 center[1] += 1
if check(center)==False: if check(center)==False:
center[1] -= 1 center[1] -= 1
elif event.key == locals.K_LEFT: # 向左 elif event.key == locals.K_LEFT:
center[1] -= 1 center[1] -= 1
if check(center)==False: if check(center)==False:
center[1] += 1 center[1] += 1
elif event.key == locals.K_DOWN: # 向下 elif event.key == locals.K_DOWN:
center[0] += 1 center[0] += 1
if check(center)==False: if check(center)==False:
center[0] -= 1 center[0] -= 1
...@@ -84,22 +74,17 @@ while True: ...@@ -84,22 +74,17 @@ while True:
if check(center) == False: if check(center) == False:
ID=old_ID ID=old_ID
current_shape=current_x[ID] current_shape=current_x[ID]
# 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置
current_pos = [] current_pos = []
for cube in current_shape: for cube in current_shape:
pos = (cube[0] + center[0], cube[1] + center[1]) pos = (cube[0] + center[0], cube[1] + center[1])
current_pos.append(pos) current_pos.append(pos)
# 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块
for cube in current_pos: for cube in current_pos:
pygame.draw.rect(screen, color, pygame.draw.rect(screen, color,
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0) (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0)
pygame.draw.rect(screen, (255, 255, 255), pygame.draw.rect(screen, (255, 255, 255),
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1) (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1)
# 得分
text_surface = font.render(str(score), True, (0, 0, 0)) text_surface = font.render(str(score), True, (0, 0, 0))
screen.blit(text_surface, (350,70)) screen.blit(text_surface, (350,70))
# 刷新画面
pygame.display.update() pygame.display.update()
clock.tick(FPS) clock.tick(FPS)
\ No newline at end of file
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