Commit 1a11c1df by BellCodeEditor

auto save

parent 9487d63f
Showing with 5 additions and 3 deletions
...@@ -6,7 +6,7 @@ score = 0 ...@@ -6,7 +6,7 @@ score = 0
grid_size = 20 # 格子大小 grid_size = 20 # 格子大小
grid_num_width = 15 # 横向格子数量 grid_num_width = 15 # 横向格子数量
grid_num_height = 25 # 纵向格子数量 grid_num_height = 25 # 纵向格子数量
FPS = 30 FPS = 3
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((460, 500)) screen = pygame.display.set_mode((460, 500))
...@@ -53,7 +53,7 @@ current_shape =shape[index] ...@@ -53,7 +53,7 @@ current_shape =shape[index]
def check(center): def check(center):
for cube in current_shape: for cube in current_shape:
cube = (cube[0] + center[0], cube[1] + center[1]) cube = (cube[0] + center[0], cube[1] + center[1])
if cube[0]<1 or cube[1]<1 or cube[0]>grid_num_height or cube[1]>grid_num_width: if cube[0]==500 or cube[0]<1 or cube[1]<1 or cube[0]>grid_num_height or cube[1]>grid_num_width:
return False return False
...@@ -86,7 +86,9 @@ while True: ...@@ -86,7 +86,9 @@ while True:
if check(center)==False: if check(center)==False:
index=old_index index=old_index
current_shape=shape[index] current_shape=shape[index]
center[0]+=1
if check(center)==False:
center[0]-=1
# 将背景图画上去 # 将背景图画上去
screen.blit(background,(0,0)) screen.blit(background,(0,0))
......
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