Commit 05d666cf by BellCodeEditor

auto save

parent efc0a1b9
Showing with 1 additions and 8 deletions
...@@ -49,8 +49,6 @@ center = [2, 8] # 第2行第8列 ...@@ -49,8 +49,6 @@ center = [2, 8] # 第2行第8列
current_shape = random.choice((O,I,Z,S,T,J,L)) current_shape = random.choice((O,I,Z,S,T,J,L))
current_type = random.choice(current_shape) current_type = random.choice(current_shape)
color = random.choice(cube_colors) color = random.choice(cube_colors)
index = 0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -65,11 +63,6 @@ while True: ...@@ -65,11 +63,6 @@ while True:
elif event.key == locals.K_DOWN: # 向下 elif event.key == locals.K_DOWN: # 向下
if center[0] < 25: if center[0] < 25:
center[0] += 1 center[0] += 1
# elif evnt.key == locals.K_UP:
# index += 1
# if index > len(current_type):
# index = 0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
...@@ -81,7 +74,7 @@ while True: ...@@ -81,7 +74,7 @@ while True:
# 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块 # 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块
for cube in current_pos: for cube in current_pos:
pygame.draw.rect(screen, color, pygame.draw.rect(screen, color,
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0) (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0)
pygame.draw.rect(screen, (255, 255, 255), pygame.draw.rect(screen, (255, 255, 255),
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1) (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1)
# 得分 # 得分
......
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