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pygame_lesson11_diy2
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Commit
f826da62
authored
3 years ago
by
BellCodeEditor
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b9beb8c7
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with
11 additions
and
4 deletions
my_Tetris.py
my_Tetris.py
View file @
f826da62
...
@@ -56,10 +56,6 @@ def check(center):
...
@@ -56,10 +56,6 @@ def check(center):
cube
=
[
cube
[
0
]
+
center
[
0
],
cube
[
1
]
+
center
[
1
]]
cube
=
[
cube
[
0
]
+
center
[
0
],
cube
[
1
]
+
center
[
1
]]
if
cube
[
0
]
<
1
or
cube
[
1
]
<
1
or
cube
[
0
]
>
grid_num_height
or
cube
[
1
]
>
grid_num_width
:
if
cube
[
0
]
<
1
or
cube
[
1
]
<
1
or
cube
[
0
]
>
grid_num_height
or
cube
[
1
]
>
grid_num_width
:
return
False
return
False
while
True
:
while
True
:
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
if
event
.
type
==
locals
.
QUIT
:
...
@@ -80,6 +76,17 @@ while True:
...
@@ -80,6 +76,17 @@ while True:
center
[
0
]
+=
1
center
[
0
]
+=
1
if
check
(
center
)
==
False
:
if
check
(
center
)
==
False
:
center
[
0
]
-=
1
center
[
0
]
-=
1
elif
event
.
key
==
locals
.
K_UP
:
old_index
=
index
index
+=
1
if
index
==
len
(
shape
):
index
=
0
current_shape
=
shape
[
index
]
if
check
(
center
)
==
False
:
index
=
old_index
current_shape
=
shape
[
index
]
# 将背景图画上去
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
screen
.
blit
(
background
,
(
0
,
0
))
...
...
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