Commit d7e3d670 by BellCodeEditor

save project

parent a0c84ee1
Showing with 17 additions and 6 deletions
......@@ -8,6 +8,8 @@ grid_size = 20 # 格子大小
grid_num_width = 15 # 横向格子数量
grid_num_height = 25 # 纵向格子数量
FPS = 30
count = 0
states = False
# 创建窗口
screen = pygame.display.set_mode((460, 500))
......@@ -46,12 +48,6 @@ cube_colors = [
(153, 0, 51), (204, 255, 102), (255, 153, 0)]
center = [2, 8] # 第2行第8列
shape = random.choice(shape_list)
color = random.choice(cube_colors)
index = random.randint(0,len(shape)- 1)
current_shape = shape[index]
def check(center):
for cube in current_shape:
cube = (cube[0] + center[0],cube[1] + center[1])
......@@ -59,6 +55,7 @@ def check(center):
return False
while True:
count += 2
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
......@@ -75,6 +72,7 @@ while True:
center[0] += 1
if check(center) == False:
center[0] -= 1
states = False
elif event.key == locals.K_UP:
old_index = index
index += 1
......@@ -85,6 +83,19 @@ while True:
index = old_index
current_shape = shape[index]
# 将背景图画上去
if states == False:
states = True
center = [2, 8] # 第2行第8列
shape = random.choice(shape_list)
color = random.choice(cube_colors)
index = random.randint(0,len(shape)- 1)
current_shape = shape[index]
if count % FPS == 0:
center[0] += 1
if check(center) == False:
center[0] -= 1
states = False
screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置
current_pos = []
......
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