Commit acd5e63a by BellCodeEditor

save project

parent 0e73da0b
Showing with 19 additions and 9 deletions
......@@ -8,6 +8,8 @@ grid_size = 20 # 格子大小
grid_num_width = 15 # 横向格子数量
grid_num_height = 25 # 纵向格子数量
FPS = 30
cunt = 0
stase = False
# 创建窗口
screen = pygame.display.set_mode((460, 500))
......@@ -44,12 +46,7 @@ cube_colors = [
(204, 153, 153), (102, 102, 153),(153, 0, 102),
(255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153),
(153, 0, 51), (204, 255, 102), (255, 153, 0)]
center = [2, 8]
shape = random.choice(shape_list)
index = random.randint(0,len(shape)-1)#索引随机(需要-1)
current_shape = shape[index]
color = random.choice(cube_colors) # 第2行第8列
# 第2行第8列
# current_shape = [(0, -1), (0, 0), (0, 1), (-1, 0)]
def check(center):
for cube in current_shape:
......@@ -82,9 +79,22 @@ while True:
if index == len(shape):
index = 0
current_shape=shape[index]
if check(center) == False:
index = old_index
current_shape=shape[index]
if check(center) == False:
index = old_index
current_shape=shape[index]
if stase == False:
stase = True
center = [2, 8]
shape = random.choice(shape_list)
index = random.randint(0,len(shape)-1)#索引随机(需要-1)
current_shape = shape[index]
color = random.choice(cube_colors)
cunt += 1
if cunt % FPS == 0:
center[0]=center[0]+1
if check(center) == False:
center[0]=center[0]-1
stase = False
......
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