Commit aa0654e1 by BellCodeEditor

save project

parent 0bfe0357
Showing with 15 additions and 13 deletions
import pygame
from pygame import locals
import random
pygame.init() # 初始化
score = 0
grid_size = 20 # 格子大小
......@@ -46,33 +47,33 @@ cube_colors = [
center = [2, 8] # 第2行第8列
shape = random.choice(shape_list)
index = random.randint(0,len(shape)-1)
index = random.randint(0, len(shape)-1)
current_shape = shape[index]
color = random.choice(cube_colors)
def check(center):
for cube in current_shape:
cube = (cube[0]+center[0],cube[1]+center[1])
if cube[0]< 1 or cube[1] < 1 or cube[0]> grid_num_height \
or cube[1]>grid_num_width:
cube = (cube[0] + center[0], cube[1] + center[1])
if cube[0] < 1 or cube[1] < 1 or cube[0] > grid_num_height \
or cube[1] >grid_num_width:
return False
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_LEFT:
center[1] = center[1]-1
if event.key == locals.K_RIGHT: # 向右
center[1] = center[1] + 1
if check(center) == False:
center[1]=center[1]+1
elif event.key == locals.K_RIGHT: # 向右
center[1] = center[1]+1
center[1] = center[1] - 1
elif event.key == locals.K_LEFT: # 向左
center[1] = center[1] - 1
if check(center) == False:
center[1]=center[1]-1
center[1] = center[1] + 1
elif event.key == locals.K_DOWN: # 向下
center[0] = center[0]+1
center[0] = center[0] + 1
if check(center) == False:
center[0]=center[0]-1
center[0] = center[0] - 1
# 将背景图画上去
screen.blit(background, (0, 0))
......@@ -82,6 +83,7 @@ while True:
pos = (cube[0] + center[0], cube[1] + center[1])
current_pos.append(pos)
# 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块
for cube in current_pos:
pygame.draw.rect(screen, color,
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0)
pygame.draw.rect(screen, (255, 255, 255),
......
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