Commit aa0654e1 by BellCodeEditor

save project

parent 0bfe0357
Showing with 15 additions and 13 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random import random
pygame.init() # 初始化 pygame.init() # 初始化
score = 0 score = 0
grid_size = 20 # 格子大小 grid_size = 20 # 格子大小
...@@ -46,33 +47,33 @@ cube_colors = [ ...@@ -46,33 +47,33 @@ cube_colors = [
center = [2, 8] # 第2行第8列 center = [2, 8] # 第2行第8列
shape = random.choice(shape_list) shape = random.choice(shape_list)
index = random.randint(0,len(shape)-1) index = random.randint(0, len(shape)-1)
current_shape = shape[index] current_shape = shape[index]
color = random.choice(cube_colors) color = random.choice(cube_colors)
def check(center): def check(center):
for cube in current_shape: for cube in current_shape:
cube = (cube[0]+center[0],cube[1]+center[1]) cube = (cube[0] + center[0], cube[1] + center[1])
if cube[0]< 1 or cube[1] < 1 or cube[0]> grid_num_height \ if cube[0] < 1 or cube[1] < 1 or cube[0] > grid_num_height \
or cube[1]>grid_num_width: or cube[1] >grid_num_width:
return False return False
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_LEFT: if event.key == locals.K_RIGHT: # 向右
center[1] = center[1]-1 center[1] = center[1] + 1
if check(center) == False: if check(center) == False:
center[1]=center[1]+1 center[1] = center[1] - 1
elif event.key == locals.K_LEFT: # 向左
elif event.key == locals.K_RIGHT: # 向右 center[1] = center[1] - 1
center[1] = center[1]+1
if check(center) == False: if check(center) == False:
center[1]=center[1]-1 center[1] = center[1] + 1
elif event.key == locals.K_DOWN: # 向下 elif event.key == locals.K_DOWN: # 向下
center[0] = center[0]+1 center[0] = center[0] + 1
if check(center) == False: if check(center) == False:
center[0]=center[0]-1 center[0] = center[0] - 1
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
...@@ -82,6 +83,7 @@ while True: ...@@ -82,6 +83,7 @@ while True:
pos = (cube[0] + center[0], cube[1] + center[1]) pos = (cube[0] + center[0], cube[1] + center[1])
current_pos.append(pos) current_pos.append(pos)
# 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块 # 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块
for cube in current_pos:
pygame.draw.rect(screen, color, pygame.draw.rect(screen, color,
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0) (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0)
pygame.draw.rect(screen, (255, 255, 255), pygame.draw.rect(screen, (255, 255, 255),
......
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