Commit a58e5bc5 by BellCodeEditor

save project

parent b60bc2c9
Showing with 6 additions and 6 deletions
...@@ -52,10 +52,10 @@ current_shape = shape[index] ...@@ -52,10 +52,10 @@ current_shape = shape[index]
color = random.choice(cube_colors) color = random.choice(cube_colors)
def check(center): def check(center):
for cube in current_shape: for cube in current_shape:#遍历每一个格子
cube = (cube[0]+center[0],cube[1]+center[1]) cube = (cube[0]+center[0],cube[1]+center[1])
if cube[0]<1 or cube[1]<1 or cube[0]>grid_num_height or cube[1]>grid_num_width: if cube[0]<1 or cube[1]<1 or cube[0]>grid_num_height or cube[1]>grid_num_width:#如果有一个格子超出范围
return False return False#返回错误
while True: while True:
...@@ -65,11 +65,11 @@ while True: ...@@ -65,11 +65,11 @@ while True:
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT: # 向右 if event.key == locals.K_RIGHT: # 向右
center[1] += 1 center[1] += 1
if check(center) == False: if check(center) == False:#如果是错误
center[1] -= 1 center[1] -= 1#返回原来
elif event.key == locals.K_LEFT: # 向左 elif event.key == locals.K_LEFT: # 向左
center[1] -= 1 center[1] -= 1
if check(center) == False: if check(center) == False:#同上
center[1] += 1 center[1] += 1
elif event.key == locals.K_DOWN: # 向下 elif event.key == locals.K_DOWN: # 向下
center[0] += 1 center[0] += 1
......
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