Commit 9582e0ea by BellCodeEditor

save project

parent 6dcc3cac
Showing with 54 additions and 0 deletions
File added
bg.png

46.1 KB

import pygame,random
from pygame import locals
pygame.init()
score = 0
grid_size = 20 # 格子大小
grid_num_width = 15 # 横向格子数量
grid_num_height = 25 # 纵向格子数量
FPS = 30 # 帧数
screen = pygame.display.set_mode((460, 500))# 创建窗口
pygame.display.set_caption("俄罗斯方块")
clock = pygame.time.Clock()
background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) # 字体
O = [[(0, 0), (0, 1), (1, 0), (1, 1)]]
I = [[(0, -1), (0, 0), (0, 1), (0, 2)],[(-1, 0), (0, 0), (1, 0), (2, 0)]]
Z = [[(0, -1), (0, 0), (1, 0), (1, 1)],[(-1, 0), (0, 0), (0, -1), (1, -1)]]
S = [[(-1, 0), (0, 0), (0, 1), (1, 1)],[(1, -1), (1, 0), (0, 0), (0, 1)]]
T = [[(0, -1), (0, 0), (0, 1), (-1, 0)],[(-1, 0), (0, 0), (1, 0), (0, 1)],[(0, -1), (0, 0), (0, 1), (1, 0)],[(-1, 0), (0, 0), (1, 0), (0, -1)]]
J = [[(-1, 0), (0, 0), (1, 0), (1, -1)],[(0, -1), (0, 0), (0, 1), (-1, -1)],[(-1, 0), (0, 0), (1, 0), (-1, 1)],[(0, -1), (0, 0), (0, 1), (1, 1)]]
L = [[(-1, 0), (0, 0), (1, 0), (1, 1)],[(0, -1), (0, 0), (0, 1), (1, -1)],[(-1, 0), (0, 0), (1, 0), (-1, -1)],[(0, -1), (0, 0), (0, 1), (-1, 1)]]
shape_list = [I, J, L, O, S, T, Z] # 7种类型俄罗斯方块
cube_colors = [(204, 153, 153), (102, 102, 153),(153, 0, 102), (255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153),(153, 0, 51), (204, 255, 102), (255, 153, 0)]
center = [2, 8] # 第2行第8列
shape=random.choice(shape_list)
idx=random.randint(0,len(shape)-1) # (index) 随机形状
current_shape = [(0, -1), (0, 0), (0, 1), (-1, 0)]
color=random.choice(cube_colors)
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT: # 向右
if center[1] < 15:
center[1] += 1
elif event.key == locals.K_LEFT: # 向左
if center[1] > 1:
center[1] -= 1
elif event.key == locals.K_DOWN: # 向下
if center[0] < 25:
center[0] += 1
screen.blit(background, (0, 0))
current_pos = [] # 计算行、列位置
for cube in current_shape:
pos = (cube[0] + center[0], cube[1] + center[1])
current_pos.append(pos)
for cube in current_pos: # 绘制方块
pygame.draw.rect(screen, color,(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0)
pygame.draw.rect(screen, (255, 255, 255), (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1)
text_surface = font.render(str(score), True, (0, 0, 0)) # 得分
screen.blit(text_surface, (350,70))
pygame.display.update()
clock.tick(FPS)
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