Commit 82382710 by BellCodeEditor

save project

parent 7eb44fc7
Showing with 31 additions and 16 deletions
import pygame
from pygame import locals
import random
pygame.init() # 初始化
score = 0
......@@ -45,36 +46,50 @@ cube_colors = [
(153, 0, 51), (204, 255, 102), (255, 153, 0)]
center = [2, 8] # 第2行第8列
shape=random.choice(shape_list)
index = random.randint(0,len(shape)-1)
shape = random.choice(shape_list)
index = random.randint(0, len(shape)-1) # 随机形状索引
current_shape = shape[index]
shape=random.choice(cube_colors)
color = random.choice(cube_colors) # 随机选取一种颜色
def check(center):
for cube in current_shape:
cube = (cube[0]+center[0],cube[1]+center[1])
if (cube[0]<1 or cube[1]<1 or cube[0]>grid_num_height or cube[1]>grid_num_width):
for cube in current_shape:
cube = (cube[0] + center[0], cube[1] + center[1])
# 当前的小方块超出网格的行、列,就返回False
if cube[0] < 1 or cube[1] < 1 or cube[0] > grid_num_height \
or cube[1] >grid_num_width:
return False
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT: # 向右
if event.key == locals.K_LEFT: # 向左
center[1] = center[1] - 1 # 左移1列
if check(center) == False:
center[1] += 1
elif event.key == locals.K_LEFT: # 向左
center[1] = center[1] + 1 # 右移1列
elif event.key == locals.K_RIGHT: # 向右
center[1] = center[1] + 1
if check(center) == False:
center[1] -= 1
center[1] = center[1] - 1
elif event.key == locals.K_DOWN: # 向下
center[0] = center[0] + 1
if check(center) == False:
center[0] += 1
center[0] = center[0] - 1
elif event.key == locals.K_UP:
old_index=index
index += 1
if index>=len(shape):
index = 0
current_shape=shape[index]
if check(center)==False:
index=old_index
current_shape=shape[index]
# 将背景图画上去
screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置
......
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