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Commit 7b5f06b2 authored a year ago by BellCodeEditor's avatar BellCodeEditor
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parent 8e94db4d
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Showing with 53 additions and 18 deletions
  • 俄罗斯方块.py
俄罗斯方块.py
View file @ 7b5f06b2
import pygame import pygame
import pygame import pygame
from pygame import locals from pygame import locals
import random
pygame.init() # 初始化 pygame.init() # 初始化
score = 0 score = 0
grid_size = 20 # 格子大小 grid_size = 20 # 格子大小
...@@ -15,37 +15,72 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) ...@@ -15,37 +15,72 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入素材 # 载入素材
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) # 字体 font = pygame.font.Font('STKAITI.TTF', 60) # 字体
# 俄罗斯方块所有形状
O = [[(0, 0), (0, 1), (1, 0), (1, 1)]]
I = [[(0, -1), (0, 0), (0, 1), (0, 2)],
[(-1, 0), (0, 0), (1, 0), (2, 0)]]
Z = [[(0, -1), (0, 0), (1, 0), (1, 1)],
[(-1, 0), (0, 0), (0, -1), (1, -1)]]
S = [[(-1, 0), (0, 0), (0, 1), (1, 1)],
[(1, -1), (1, 0), (0, 0), (0, 1)]]
T = [[(0, -1), (0, 0), (0, 1), (-1, 0)],
[(-1, 0), (0, 0), (1, 0), (0, 1)],
[(0, -1), (0, 0), (0, 1), (1, 0)],
[(-1, 0), (0, 0), (1, 0), (0, -1)]]
J = [[(-1, 0), (0, 0), (1, 0), (1, -1)],
[(0, -1), (0, 0), (0, 1), (-1, -1)],
[(-1, 0), (0, 0), (1, 0), (-1, 1)],
[(0, -1), (0, 0), (0, 1), (1, 1)]]
L = [[(-1, 0), (0, 0), (1, 0), (1, 1)],
[(0, -1), (0, 0), (0, 1), (1, -1)],
[(-1, 0), (0, 0), (1, 0), (-1, -1)],
[(0, -1), (0, 0), (0, 1), (-1, 1)]]
shape_list = [I, J, L, O, S, T, Z] # 7种类型俄罗斯方块
# 一些RGB颜色
cube_colors = [
(204, 153, 153), (102, 102, 153),(153, 0, 102),
(255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153),
(153, 0, 51), (204, 255, 102), (255, 153, 0)]
center=[2,8] center=[2,8]
curr_shape=[(0,-1),(0,0),(0,1),(0,2)] shape=random.choice(shape_list)
index=random.randint(0,len(shape)-1)
current_shape=shape[index]
color=random.choice(cube_colors)
def check(center):
for cube in current_shape:
cube=(cube[0]+center[0],cube[1]+center[1])
if cube[0]<1 or cube[1]<1 or cube[0]>grid_num_height \
or cube[1]>grid_num_width:
return False
while True: while True:
for event in pygame.event.get():#遍历各种事件 for event in pygame.event.get():#遍历各种事件
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit()#点击窗口上的x就退出 exit()#点击窗口上的x就退出
if event.type==locals.KEYDOWN: if event.type==locals.KEYDOWN:
if event.key ==locals.K_RIGHT: if event.key ==locals.K_RIGHT:
if center[1]<15: center[1]=center[1]+1
center[1]=center[1]+1 if check(center)==False:
elif event.key ==locals.K_LEFT:
if center[1]>1:
center[1]=center[1]-1 center[1]=center[1]-1
elif event.key ==locals.K_LEFT:
center[1]=center[1]-1
if check(center)==False:
center[1]=center[1]+1
elif event.key ==locals.K_DOWN: elif event.key ==locals.K_DOWN:
if center[0]<25: center[0]=center[0]+1
center[0]=center[0]+1 if check(center)==False:
center[0]=center[0]-1
# 将背景图画上去 # 将背景图画上去
screen.blit(background,(0,0))#绘制(blit)背景 screen.blit(background,(0,0))#绘制(blit)背景
curr_pos=[] curr_pos=[]
for cube in curr_shape: for cube in current_shape:
bb=(cube[0]+center[0],cube[1]+center[1]) bb=(cube[0]+center[0],cube[1]+center[1])
curr_pos.append(bb) curr_pos.append(bb)
for cube in curr_pos: for cube in curr_pos:
pygame.draw.rect(screen,(255,0,0), pygame.draw.rect(screen,color,(cube[1]*20-20,cube[0]*20-20,20,20),0)
(cube[1]*20-20,center[0]*20-20, pygame.draw.rect(screen,(255,255,255),(cube[1]*20-20,cube[0]*20-20,20,20),1)
20,20),
0)#在(140,20)画一个20*20的红色实心方块
pygame.draw.rect(screen,(255,255,255),
(cube[1]*20-20,center[0]*20-20,
20,20),
1)#在(140,20)画一个20*20的白色空心方块(线条为1)
# 得分(350,70) # 得分(350,70)
score_text=font.render(str(score),True,(0,0,0))#设置得分参数 score_text=font.render(str(score),True,(0,0,0))#设置得分参数
screen.blit(score_text,(350,70))#绘制得分 screen.blit(score_text,(350,70))#绘制得分
......
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