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Commit
7b5f06b2
authored
Aug 14, 2023
by
BellCodeEditor
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8e94db4d
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俄罗斯方块.py
俄罗斯方块.py
View file @
7b5f06b2
impor
t
pygame
impor
t
pygame
import
pygame
import
pygame
from
pygame
import
locals
from
pygame
import
locals
import
random
pygame
.
init
()
# 初始化
pygame
.
init
()
# 初始化
score
=
0
score
=
0
grid_size
=
20
# 格子大小
grid_size
=
20
# 格子大小
...
@@ -15,37 +15,72 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
...
@@ -15,37 +15,72 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入素材
# 载入素材
background
=
pygame
.
image
.
load
(
'bg.png'
)
background
=
pygame
.
image
.
load
(
'bg.png'
)
font
=
pygame
.
font
.
Font
(
'STKAITI.TTF'
,
60
)
# 字体
font
=
pygame
.
font
.
Font
(
'STKAITI.TTF'
,
60
)
# 字体
# 俄罗斯方块所有形状
O
=
[[(
0
,
0
),
(
0
,
1
),
(
1
,
0
),
(
1
,
1
)]]
I
=
[[(
0
,
-
1
),
(
0
,
0
),
(
0
,
1
),
(
0
,
2
)],
[(
-
1
,
0
),
(
0
,
0
),
(
1
,
0
),
(
2
,
0
)]]
Z
=
[[(
0
,
-
1
),
(
0
,
0
),
(
1
,
0
),
(
1
,
1
)],
[(
-
1
,
0
),
(
0
,
0
),
(
0
,
-
1
),
(
1
,
-
1
)]]
S
=
[[(
-
1
,
0
),
(
0
,
0
),
(
0
,
1
),
(
1
,
1
)],
[(
1
,
-
1
),
(
1
,
0
),
(
0
,
0
),
(
0
,
1
)]]
T
=
[[(
0
,
-
1
),
(
0
,
0
),
(
0
,
1
),
(
-
1
,
0
)],
[(
-
1
,
0
),
(
0
,
0
),
(
1
,
0
),
(
0
,
1
)],
[(
0
,
-
1
),
(
0
,
0
),
(
0
,
1
),
(
1
,
0
)],
[(
-
1
,
0
),
(
0
,
0
),
(
1
,
0
),
(
0
,
-
1
)]]
J
=
[[(
-
1
,
0
),
(
0
,
0
),
(
1
,
0
),
(
1
,
-
1
)],
[(
0
,
-
1
),
(
0
,
0
),
(
0
,
1
),
(
-
1
,
-
1
)],
[(
-
1
,
0
),
(
0
,
0
),
(
1
,
0
),
(
-
1
,
1
)],
[(
0
,
-
1
),
(
0
,
0
),
(
0
,
1
),
(
1
,
1
)]]
L
=
[[(
-
1
,
0
),
(
0
,
0
),
(
1
,
0
),
(
1
,
1
)],
[(
0
,
-
1
),
(
0
,
0
),
(
0
,
1
),
(
1
,
-
1
)],
[(
-
1
,
0
),
(
0
,
0
),
(
1
,
0
),
(
-
1
,
-
1
)],
[(
0
,
-
1
),
(
0
,
0
),
(
0
,
1
),
(
-
1
,
1
)]]
shape_list
=
[
I
,
J
,
L
,
O
,
S
,
T
,
Z
]
# 7种类型俄罗斯方块
# 一些RGB颜色
cube_colors
=
[
(
204
,
153
,
153
),
(
102
,
102
,
153
),(
153
,
0
,
102
),
(
255
,
204
,
0
),
(
204
,
0
,
51
),(
255
,
0
,
51
),
(
0
,
102
,
153
),
(
153
,
0
,
51
),
(
204
,
255
,
102
),
(
255
,
153
,
0
)]
center
=
[
2
,
8
]
center
=
[
2
,
8
]
curr_shape
=
[(
0
,
-
1
),(
0
,
0
),(
0
,
1
),(
0
,
2
)]
shape
=
random
.
choice
(
shape_list
)
index
=
random
.
randint
(
0
,
len
(
shape
)
-
1
)
current_shape
=
shape
[
index
]
color
=
random
.
choice
(
cube_colors
)
def
check
(
center
):
for
cube
in
current_shape
:
cube
=
(
cube
[
0
]
+
center
[
0
],
cube
[
1
]
+
center
[
1
])
if
cube
[
0
]
<
1
or
cube
[
1
]
<
1
or
cube
[
0
]
>
grid_num_height
\
or
cube
[
1
]
>
grid_num_width
:
return
False
while
True
:
while
True
:
for
event
in
pygame
.
event
.
get
():
#遍历各种事件
for
event
in
pygame
.
event
.
get
():
#遍历各种事件
if
event
.
type
==
locals
.
QUIT
:
if
event
.
type
==
locals
.
QUIT
:
exit
()
#点击窗口上的x就退出
exit
()
#点击窗口上的x就退出
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_RIGHT
:
if
event
.
key
==
locals
.
K_RIGHT
:
if
center
[
1
]
<
15
:
center
[
1
]
=
center
[
1
]
+
1
center
[
1
]
=
center
[
1
]
+
1
if
check
(
center
)
==
False
:
elif
event
.
key
==
locals
.
K_LEFT
:
if
center
[
1
]
>
1
:
center
[
1
]
=
center
[
1
]
-
1
center
[
1
]
=
center
[
1
]
-
1
elif
event
.
key
==
locals
.
K_LEFT
:
center
[
1
]
=
center
[
1
]
-
1
if
check
(
center
)
==
False
:
center
[
1
]
=
center
[
1
]
+
1
elif
event
.
key
==
locals
.
K_DOWN
:
elif
event
.
key
==
locals
.
K_DOWN
:
if
center
[
0
]
<
25
:
center
[
0
]
=
center
[
0
]
+
1
center
[
0
]
=
center
[
0
]
+
1
if
check
(
center
)
==
False
:
center
[
0
]
=
center
[
0
]
-
1
# 将背景图画上去
# 将背景图画上去
screen
.
blit
(
background
,(
0
,
0
))
#绘制(blit)背景
screen
.
blit
(
background
,(
0
,
0
))
#绘制(blit)背景
curr_pos
=
[]
curr_pos
=
[]
for
cube
in
curr_shape
:
for
cube
in
curr
ent
_shape
:
bb
=
(
cube
[
0
]
+
center
[
0
],
cube
[
1
]
+
center
[
1
])
bb
=
(
cube
[
0
]
+
center
[
0
],
cube
[
1
]
+
center
[
1
])
curr_pos
.
append
(
bb
)
curr_pos
.
append
(
bb
)
for
cube
in
curr_pos
:
for
cube
in
curr_pos
:
pygame
.
draw
.
rect
(
screen
,(
255
,
0
,
0
),
pygame
.
draw
.
rect
(
screen
,
color
,(
cube
[
1
]
*
20
-
20
,
cube
[
0
]
*
20
-
20
,
20
,
20
),
0
)
(
cube
[
1
]
*
20
-
20
,
center
[
0
]
*
20
-
20
,
pygame
.
draw
.
rect
(
screen
,(
255
,
255
,
255
),(
cube
[
1
]
*
20
-
20
,
cube
[
0
]
*
20
-
20
,
20
,
20
),
1
)
20
,
20
),
0
)
#在(140,20)画一个20*20的红色实心方块
pygame
.
draw
.
rect
(
screen
,(
255
,
255
,
255
),
(
cube
[
1
]
*
20
-
20
,
center
[
0
]
*
20
-
20
,
20
,
20
),
1
)
#在(140,20)画一个20*20的白色空心方块(线条为1)
# 得分(350,70)
# 得分(350,70)
score_text
=
font
.
render
(
str
(
score
),
True
,(
0
,
0
,
0
))
#设置得分参数
score_text
=
font
.
render
(
str
(
score
),
True
,(
0
,
0
,
0
))
#设置得分参数
screen
.
blit
(
score_text
,(
350
,
70
))
#绘制得分
screen
.
blit
(
score_text
,(
350
,
70
))
#绘制得分
...
...
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