Commit 62d41d1f by BellCodeEditor

save project

parent fc131e8a
Showing with 28 additions and 24 deletions
...@@ -46,33 +46,38 @@ cube_colors = [ ...@@ -46,33 +46,38 @@ cube_colors = [
(153, 0, 51), (204, 255, 102), (255, 153, 0)] (153, 0, 51), (204, 255, 102), (255, 153, 0)]
center = [2, 8] # 第2行第8列 center = [2, 8] # 第2行第8列
shape = random.choice(shape_list)
index = random.randint(0, len(shape)-1) # 随机形状索引
current_shape = shape[index]
color = random.choice(cube_colors)
shape=random.choice(shape_list)
index=random.randint(0,len(shape)-1)
current_shape=shape[index]
color=random.choice(cube_colors)
def check(center): def check(center):
for cube in current_shape: for cube in current_shape:
cube=(cube[0] + center[0], cube[1] + center[1]) cube = (cube[0] + center[0], cube[1] + center[1])
if cube[0]<1 or cube[1]<1 or cube[0]>grid_num_height\ # 当前的小方块超出网格的行、列,就返回False
or cube[1]>grid_num_width: if cube[0] < 1 or cube[1] < 1 or cube[0] > grid_num_height \
or cube[1] >grid_num_width:
return False return False
while True:
for event in pygame.event.get(): while True:
if event.type == locals.QUIT: for event in pygame.event.get():
exit() if event.type == locals.QUIT:
if event.type == locals.KEYDOWN: exit()
if event.key == locals.K_RIGHT: if event.type == locals.KEYDOWN:
center[1]=center[1]+1 # 向右 if event.key == locals.K_LEFT: # 向左
if check(center)==False: center[1] = center[1] - 1 # 左移1列
center[1] += 1 if check(center) == False:
elif event.key == locals.K_LEFT: # 向左 center[1] = center[1] + 1 # 右移1列
center[1] =center[1]-1
if check(center)==False: elif event.key == locals.K_RIGHT: # 向右
center[1] -= 1 center[1] = center[1] + 1
elif event.key == locals.K_DOWN: # 向下 if check(center) == False:
if center[0] < 25: center[1] = center[1] - 1
center[0] += 1
elif event.key == locals.K_DOWN: # 向下
center[0] = center[0] + 1
if check(center) == False:
center[0] = center[0] - 1
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
...@@ -80,7 +85,6 @@ def check(center): ...@@ -80,7 +85,6 @@ def check(center):
current_pos = [] current_pos = []
for cube in current_shape: for cube in current_shape:
pos = (cube[0] + center[0], cube[1] + center[1]) pos = (cube[0] + center[0], cube[1] + center[1])
current_pos.append(pos) current_pos.append(pos)
# 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块 # 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块
for cube in current_pos: for cube in current_pos:
......
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