Commit 52fdd242 by BellCodeEditor

save project

parent a8864a7b
Showing with 15 additions and 7 deletions
...@@ -9,7 +9,7 @@ grid_num_width = 15 # 横向格子数量 ...@@ -9,7 +9,7 @@ grid_num_width = 15 # 横向格子数量
grid_num_height = 25 # 纵向格子数量 grid_num_height = 25 # 纵向格子数量
FPS = 30 FPS = 30
count = 0 count = 0
states = 0 states = False
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((460, 500)) screen = pygame.display.set_mode((460, 500))
...@@ -47,11 +47,7 @@ cube_colors = [ ...@@ -47,11 +47,7 @@ cube_colors = [
(255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153), (255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153),
(153, 0, 51), (204, 255, 102), (255, 153, 0)] (153, 0, 51), (204, 255, 102), (255, 153, 0)]
center = [2, 8] # 第2行第8列
shape = random.choice(shape_list)
index = rendom.randint(0,len(shape)-1)
current_shape = shape[index]
color = rendom.choice(cube_colors)
def check(center): def check(center):
for cube in current_shape: for cube in current_shape:
...@@ -87,7 +83,19 @@ while True: ...@@ -87,7 +83,19 @@ while True:
index = old_index index = old_index
current_shape = shape[index] current_shape = shape[index]
if states == False:
states = True
center = [2, 8] # 第2行第8列
shape = random.choice(shape_list)
index = rendom.randint(0,len(shape)-1)
current_shape = shape[index]
color = rendom.choice(cube_colors)
count += 1
if count % FPS == 0:
center[0] = center[0]+1
if check(center) == False:
center[0] = center[0]-1
states = False
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
......
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