Commit 44b390ec by BellCodeEditor

save project

parent b64ef4bc
Showing with 66 additions and 33 deletions
......@@ -5,7 +5,8 @@ pygame.init() # 初始化
score = 0
grid_size = 20 # 格子大小
grid_num_width = 15 # 横向格子数量
grid_num_height = 25 # 纵向格子数量
grid_num_height = 25
gameover=False # 纵向格子数量
FPS = 30
count=0
states=False
......@@ -16,7 +17,7 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入素材
background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) # 字体
cxk_font=pygame.font.Font('STKAITI.TTF',25)
# 俄罗斯方块所有形状
O = [[(0, 0), (0, 1), (1, 0), (1, 1)]]
I = [[(0, -1), (0, 0), (0, 1), (0, 2)],
......@@ -40,12 +41,16 @@ L = [[(-1, 0), (0, 0), (1, 0), (1, 1)],
shape_list = [I, J, L, O, S, T, Z] # 7种类型俄罗斯方块541882b41
# 一些RGB颜色
cube_colors = [(204, 153, 153), (102, 102, 153),(153, 0, 102), (255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153),(153, 0, 51), (204, 255, 102), (255, 153, 0)]
numlist=[]
for i in range(25):
numlist.append([0]*15)
def check(center):
for cube in current_shape:
cube = (cube[0]+center[0],cube[1]+center[1])
if cube[0]<1 or cube[1]<1 or cube[0]>grid_num_height or cube[1]>grid_num_width:
return False
if numlist[cube[0]-1][cube[1]-1]!=0:
return False
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -72,36 +77,63 @@ while True:
if check(center)==False:
index=old_index
current_shape=shape[index]
# 变色龙
if states == False:
states=True
center = [2, 8] # 第2行第8列
color=random.choice(cube_colors)
shape=random.choice(shape_list)
index=random.randint(0,len(shape)-1)
current_shape=shape[index]
count+=1
if count%FPS==0:
center[0]+=1
if check(center)==False:
center[0]-=1
states=False
# 将背景图画上去
screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置
current_pos = []
for cube in current_shape:
pos = (cube[0] + center[0], cube[1] + center[1])
current_pos.append(pos)
# 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块
for cube in current_pos:
pygame.draw.rect(screen, color,
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0)
pygame.draw.rect(screen, (255, 255, 255),
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1)
# 得分
text_surface = font.render(str(score), True, (0, 0, 0))
screen.blit(text_surface, (350,70))
if gameover==False:
if states == False:
states=True
center = [2, 8] # 第2行第8列
color=random.choice(cube_colors)
shape=random.choice(shape_list)
index=random.randint(0,len(shape)-1)
current_shape=shape[index]
count+=1
if count%FPS==0:
center[0]+=1
if check(center)==False:
center[0]-=1
states=False
for cube in current_pos:
numlist[cube[0]-1][cube[1]-1]=color
# 将背景图画上去
screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置
current_pos = []
for cube in current_shape:
pos = (cube[0] + center[0], cube[1] + center[1])
current_pos.append(pos)
# 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块
for cube in current_pos:
pygame.draw.rect(screen, color,
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0)
pygame.draw.rect(screen, (255, 255, 255),
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1)
for i,row in zip(range(1,26),numlist):
for j,colors in zip(range(1,16),row):
if colors!=0:
pygame.draw.rect(screen, colors,(j * 20-20, i * 20-20, 20, 20), 0)
pygame.draw.rect(screen, (255, 255, 255), (j * 20-20, i * 20-20, 20, 20), 1)
# 得分
newlist=[]
cxk_row=24
for i in range(25):
newlist.append([0]*15)
for i in range(24,-1,-1):
isfull=True
for j in range(15):
if numlist[i][j]==0:
isfull=False
if isfull == False:
newlist[cxk_row]=numlist[i]
cxk_row-=1
else:
score+=1
numlist=newlist
if numlist[1][7]!=0:
gameover=True
text_surface = font.render(str(score), True, (0, 0, 0))
screen.blit(text_surface, (350,70))
if gameover==True:
text = cxk_font.render('游戏失败,按任意键开始',True,(0,0,0))
screen.blit(text,(20,250))
# 刷新画面
pygame.display.update()
clock.tick(FPS)
\ No newline at end of file
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