Commit fe393baf by BellCodeEditor

save project

parent 73b56ced
Showing with 34 additions and 8 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
pygame.init() # 初始化 pygame.init() # 初始化
score = 0 score = 0
...@@ -7,6 +8,7 @@ grid_size = 20 # 格子大小 ...@@ -7,6 +8,7 @@ grid_size = 20 # 格子大小
grid_num_width = 15 # 横向格子数量 grid_num_width = 15 # 横向格子数量
grid_num_height = 25 # 纵向格子数量 grid_num_height = 25 # 纵向格子数量
FPS = 30 FPS = 30
index = 0
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((460, 500)) screen = pygame.display.set_mode((460, 500))
...@@ -45,7 +47,16 @@ cube_colors = [ ...@@ -45,7 +47,16 @@ cube_colors = [
(153, 0, 51), (204, 255, 102), (255, 153, 0)] (153, 0, 51), (204, 255, 102), (255, 153, 0)]
center = [2, 8] # 第2行第8列 center = [2, 8] # 第2行第8列
current_shape = [(0, -1), (0, 0), (0, 1), (-1, 0)] random_shape = shape_list[random.randint(0,len(shape_list)-1)]
shape_index = random.randint(0,len(random_shape)-1)
current_shape = random_shape[shape_index]
color = cube_colors[random.randint(0,len(cube_colors)-1)]
def check(center):
for cube in current_shape:
cube = (cube[0] + center[0],cube[1] + center[1])
if cube[0] < 1 or cube[1] < 1 or cube[1] > 15 or cube[0] > 25:
return False
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -53,15 +64,29 @@ while True: ...@@ -53,15 +64,29 @@ while True:
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT: # 向右 if event.key == locals.K_RIGHT: # 向右
if center[1] < 15: center[1] += 1
center[1] += 1 if check(center) == False:
center[1] -=1
elif event.key == locals.K_LEFT: # 向左 elif event.key == locals.K_LEFT: # 向左
if center[1] > 1: center[1] -= 1
center[1] -= 1 if check(center) == False:
center[1] +=1
elif event.key == locals.K_DOWN: # 向下 elif event.key == locals.K_DOWN: # 向下
if center[0] < 25: center[0] += 1
center[0] += 1 if check(center) == False:
center[0] -= 1
elif event.key == locals.K_UP:
old_index = shape_index
shape_index += 1
if shape_index >= len(random_shape):
shape_index = 0
current_shape = random_shape[shape_index]
if check(center) == False:
shape_index = old_index
current_shape = random_shape[shape_index]
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置 # 计算出所有小方块的行、列位置
...@@ -80,4 +105,4 @@ while True: ...@@ -80,4 +105,4 @@ while True:
screen.blit(text_surface, (350,70)) screen.blit(text_surface, (350,70))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
clock.tick(FPS) clock.tick(FPS)
\ No newline at end of file
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