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Commit
fe393baf
authored
Jul 30, 2022
by
BellCodeEditor
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73b56ced
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1 changed file
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34 additions
and
8 deletions
my_Tetris.py
my_Tetris.py
View file @
fe393baf
import
pygame
from
pygame
import
locals
import
random
pygame
.
init
()
# 初始化
score
=
0
...
...
@@ -7,6 +8,7 @@ grid_size = 20 # 格子大小
grid_num_width
=
15
# 横向格子数量
grid_num_height
=
25
# 纵向格子数量
FPS
=
30
index
=
0
# 创建窗口
screen
=
pygame
.
display
.
set_mode
((
460
,
500
))
...
...
@@ -45,7 +47,16 @@ cube_colors = [
(
153
,
0
,
51
),
(
204
,
255
,
102
),
(
255
,
153
,
0
)]
center
=
[
2
,
8
]
# 第2行第8列
current_shape
=
[(
0
,
-
1
),
(
0
,
0
),
(
0
,
1
),
(
-
1
,
0
)]
random_shape
=
shape_list
[
random
.
randint
(
0
,
len
(
shape_list
)
-
1
)]
shape_index
=
random
.
randint
(
0
,
len
(
random_shape
)
-
1
)
current_shape
=
random_shape
[
shape_index
]
color
=
cube_colors
[
random
.
randint
(
0
,
len
(
cube_colors
)
-
1
)]
def
check
(
center
):
for
cube
in
current_shape
:
cube
=
(
cube
[
0
]
+
center
[
0
],
cube
[
1
]
+
center
[
1
])
if
cube
[
0
]
<
1
or
cube
[
1
]
<
1
or
cube
[
1
]
>
15
or
cube
[
0
]
>
25
:
return
False
while
True
:
for
event
in
pygame
.
event
.
get
():
...
...
@@ -53,15 +64,29 @@ while True:
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_RIGHT
:
# 向右
if
center
[
1
]
<
15
:
center
[
1
]
+=
1
center
[
1
]
+=
1
if
check
(
center
)
==
False
:
center
[
1
]
-=
1
elif
event
.
key
==
locals
.
K_LEFT
:
# 向左
if
center
[
1
]
>
1
:
center
[
1
]
-=
1
center
[
1
]
-=
1
if
check
(
center
)
==
False
:
center
[
1
]
+=
1
elif
event
.
key
==
locals
.
K_DOWN
:
# 向下
if
center
[
0
]
<
25
:
center
[
0
]
+=
1
center
[
0
]
+=
1
if
check
(
center
)
==
False
:
center
[
0
]
-=
1
elif
event
.
key
==
locals
.
K_UP
:
old_index
=
shape_index
shape_index
+=
1
if
shape_index
>=
len
(
random_shape
):
shape_index
=
0
current_shape
=
random_shape
[
shape_index
]
if
check
(
center
)
==
False
:
shape_index
=
old_index
current_shape
=
random_shape
[
shape_index
]
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
# 计算出所有小方块的行、列位置
...
...
@@ -80,4 +105,4 @@ while True:
screen
.
blit
(
text_surface
,
(
350
,
70
))
# 刷新画面
pygame
.
display
.
update
()
clock
.
tick
(
FPS
)
clock
.
tick
(
FPS
)
\ No newline at end of file
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